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Pony Arts & Prints!

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Description

I think I finally mastered my PSX-styled model workflow. This is 100% different than what I used to do, and isn’t as accurate, but is more flexible for creating content for animations.
 
As you can tell, I swapped out Blender’s dynamic lighting for baked vertex shading, this is more accurate. The only thing really missing is affine texture mapping, which I have no idea how to do with Blender.
 
Fog was added in order to make the lack of detail harder to notice.
 
As for the model, I’ve mapped the eyes to an alpha channel so they can look around. As I also made the mouth have details inside so they can open and such.
 
Her shadow was done with the Shrinkwrap modifier, as it’s just her body mesh with a black material which is then clamped onto the ground from it’s height.
 
Edit: Yes I know the background doesn’t loop that nicely. Did the best I could.

dead source46325 safe2173904 artist:fillerartist227 trixie79538 pony1602084 unicorn537763 g42028562 3d122607 4:365 aesthetics425 animated125976 blender14673 cute265694 diatrixes3848 female1802231 looking at you259182 low poly149 mare740759 nintendo 64299 open mouth237439 playstation371 retro519 running8103 smiling397279 solo1425706 style emulation4927 super mario 64364 super mario bros.5069 underhoof68939 walk cycle545 walking7510

Comments

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Background Pony #0390
I know it’d never happen but all the 3D MLP models make me think its a shame we never got a real FIM video game.
donut64s
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Non-Fungible Trixie -
Not a Llama - Happy April Fools Day!
The End wasn't The End - Found a new home after the great exodus of 2012

Ponies: Happy & Safe
@Da5ch  
Rock on, my dude.
 
I am hooves-deep in Sega Saturn programming.  
If I could just figure out why asynchronous loading is corrupting the file…
Da5ch
Shimmering Smile - Celebrated the 10th anniversary of Equestria Girls!
Princess of Love - Extra special version for those who participated in the Canterlot Wedding 10th anniversary event
My Little Pony - 1992 Edition
Friendship, Art, and Magic (2020) -
Friendship, Art, and Magic (2017) - Celebrated Derpibooru's five year anniversary with friends.

@donut64s
If done well they can be more appealing than HD models. In some cases anyway. This style is perfectly retro while still looking very appealing.
 
THANK you for saying this. As somebody who’s been an active Doom modder since the mid-2000s, it pains me that pretty much everyone except me wants this 25-year-old game engine to spit out 4K textures and full-3D models with all kinds of newfangled features that just for me destroy what makes Doom be Doom. I appreciate that early to mid-90s pixelated 3D is getting nostalgic appeal, the way 8-bit pixel art was during the 2000s.
 
As a purist I insist on running GZDoom at the original 320 x 200 resolution in software pseudo-3D mode, the aliasing effect is glorious and very genuine, a lot like what you got here. I consider OpenGL to be cheating when it comes to old pseudo-3D shooters like Doom and Duke Nukem 3D, I consider it a disrespect to the original game engine.
ydvoku

I didn’t realize how great the early 3D aesthetic was until you made this. I always thought they were just kind of ugly. This is extremely cute.
Background Pony #744D
@donut64s  
If done well they can be more appealing than HD models. In some cases anyway. This style is perfectly retro while still looking very appealing.
Background Pony #744D
@donut64s  
This image makes me think of PSX the most. Granted, I never touched my Saturn ever, and my N64 is collecting dust, but I recently played Spyro 2 and this image gave me that vibe.
donut64s
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Non-Fungible Trixie -
Not a Llama - Happy April Fools Day!
The End wasn't The End - Found a new home after the great exodus of 2012

Ponies: Happy & Safe
@FillerArtist
 
Well, that has made me want to check .. erhm, play my Saturn. I mean I’ve been playing games on it daily for months now but it’s so pixelated I don’t recall any outright jitter on meshes. I haven’t played much PSX (though I intend to at some point).
 
The jitter is a very nice touch though, in my experience it looks like some software-rendered 90’s PC games did/do.
FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
@donut64s  
The N64 mainly doesn’t suffer from as much 3D issues due to having a Z buffer. While it does suffer from floating point issues when models are very far away, they never jitter like PSX models. The console also uses perspective texture mapping, which fixes a lot of issues.
 
The biggest downside for N64 3D is the strict texture limitations (4KB a texture, which resulted in games using less textures than PSX.
 
Though, I do like both consoles, and I admire the charm of their visual style.
 
Edit: I may be able to get Affine texture mapping using a program, which I may try, but it also may mess up Blender.