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Description

Webm, 60 FPS master of
 
The only differences are that this is non-256 colour, and is 60 FPS. Original scale has been left intact. These are issues I had with limitations on the .gif format.
 
EDIT: Noticed the animation has issues looping. Weird, as it’s a seamless loop when previewing the frames in Blender. Oh well.
 
For those who are wondering, re-sampling FPS in animations is easy with Blender. Some math is involved, as you need to scale the Dopesheet size at the very first frame of animation with the following formula:
 
(FPS desired)/(Current FPS)
 
So, that’d mean 60/24, which is 2.5. So I simply scaled the dope sheet to 2.5, then re-rendered at the new frame-rate.

safe2174331 artist:fillerartist227 marble pie8281 pinkie pie255846 earth pony446316 pony1602472 g42028883 3d122640 4:365 60 fps839 animated126017 blender14679 duo169925 female1802676 happy44507 jumping4605 low poly149 mare741025 no sound6662 retro519 style emulation4927 webm25825
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