Interested in advertising on Derpibooru? Click here for information!
Techy Cutie Pony Collection!

Help fund the $15 daily operational cost of Derpibooru - support us financially!

Description

Image test. Got bored with Blender, so I tried out some new things such as the experimental real-time displacements, grass, HDR, and focusing a bit more on improving things in post.
 
This image took 17 hours to make. Not even a joke. Including texturing, material-making, shader-creation, scene build, rendering, and post-processing.
 
Taking a break from rendering because I’m worn out now. Mostly made this because I didn’t like how her animation went.

safe2164571 artist:fillerartist227 marble pie8238 earth pony442094 pony1592452 g42016761 3d121818 blender14114 blender cycles3082 detailed1161 dirt1191 female1791970 foliage91 forest15456 grass15154 looking away5579 outdoors21180 raised hoof69184 scenebuild88 shy6244 smiling393806 smirk18061 solo1417632 tree48849
Source

Comments

Syntax quick reference: **bold** *italic* ||hide text|| `code` __underline__ ~~strike~~ ^sup^ %sub%

Detailed syntax guide

FillerArtist
A Really Classy Artist - 250+ images under their artist tag
An Artist Who Rocks - 100+ images under their artist tag
Artist -

I make stuff, I think.
Since I tend to always do this, here’s the scenebuild info
 
full
 
The crazy amount of detail on various assets like the realistically modeled bark on the trees, and the inconstancy in the dirt were done by using subsurf based displacement. Which requires things to be semi high poly, but makes a sorta modeled bump-map like effect rather than giving the illusion of higher poly via light manipulation.
 
Pretty sure anyone with a good eye can tell on the render, but I had to edit out the grass strands on her legs via post-editing, as I didn’t want to re-render it over such a small issue.