This is admittedly a color pie stretch, but I don’t think it’s too too bad. Still likely one of those designs that would benefit from more playtesting.
@Heroine Addict:
Hah! Good point! No, I guess I’m just thinking of the way everyone used Reality Acid in my playgroup…
OK, this is even worse then. Imagine this alongside a lowly Indigo Faerie, or Neurok Transmuter, or Zephyr Charge.
The flavour and mechanic would both fit better in black, I think.
Reminds me of Reality Acid. Which was also a hideous repeatable blue removal Aura with a repeatable bounce effect, and also a massive colour pie break.
I think this would fit more as a blue/black split spell, since sacrifice is more of a black spell effect, while with the hand retrieval it makes it blue. I don’t know. That’s just my opinion on the card, although I will say it is a nicely designed card in itself with some nice flavor to it.
The first time I read it, I copied the “return it to its owner’s hand” part to both effects, and was wondering why anyone would think it wasn’t blue. Now I get it.
Combined with targeted abilities that only cost {T}, like those of Goblin Motivator and Vizier of Tumbling Sands, you basically get a three-mana kill spell every turn that gets around indestructible. That is extremely powerful and not very blue.
@Background Pony #B433
With Dwindle, the creature’s controller can keep it alive by not blocking with it, so in practice it’s closer to “enchanted creature can’t block”. By contrast, if a creature died to this card, it would generally be out of its controller’s hands, making it more of a straight-up kill spell.
Hah! Good point! No, I guess I’m just thinking of the way everyone used Reality Acid in my playgroup…
OK, this is even worse then. Imagine this alongside a lowly Indigo Faerie, or Neurok Transmuter, or Zephyr Charge.
The flavour and mechanic would both fit better in black, I think.
Reality Acid doesn’t self-bounce. Are you perhaps thinking of Slow Motion?
True.
@Background Pony #B433
With Dwindle, the creature’s controller can keep it alive by not blocking with it, so in practice it’s closer to “enchanted creature can’t block”. By contrast, if a creature died to this card, it would generally be out of its controller’s hands, making it more of a straight-up kill spell.
Edited
Compare it to Dwindle.
Hey, if I’m going to make an eternal Aura, might as well pay my respects to the most notorious one.
Edited
I don’t see how.