Tracking those changes and making them reversible required to completely refactor my costume system.
… and I also refactored and cleaned how all others system interact together inside an NPC.
Yeah, I might have focus issues.
Anyway, everything is much cleaner now, and can handle weirder & faster changes.
So here is a dumb demo with random costume generation, showing a small sample of what will be available for character creation.
If your OC happened to be generated here, congratulation.
I made this generator available here, if someone want to play Russian roulette with bad OC design.
F1/F3 to change camera mode.
Alt+F4 to quit.
-press 1 for appol
-press 2 for bomb
-press F9 for talk (warning: lewd wordsays)
-press r to auto-run, warning: high risk of running off the map if not careful
anyway cool video game demo thingy. hoping to maybe get a pony creator out of this
Edited because: new idea to think
Oh fug, I forgot to remove that … Honestly surprised those old testing features are still working.
And no, it shouldn’t be “very adult”. Those were just the only handful of Anonfilly voice lines I could find to test the system.
I’m aiming roughly for the equivalent of a Teen ESRB rating.
Keep up with the good work, regardless!
well it looks pretty fantastic. In case you haven’t already, don’t forget to group grafts together as much as possible, so that people will see patterns in the randomness. I’m also a little leery of clothing involving bone swapping. It makes sense for going from pony to hydraulic piston mecha-pony, but I thought sweaters and socks and stuff would just have immovable attachment points to the underlying mesh to hold them in place, with their own separate bones for movement.
oh also you know about how complimentary colors and stuff work on the color wheel, right? a couple of times I saw pink paired with yellow and green uh… and it’s a way to reduce ugly color mistakes while still being random.
Yep.
The new system start from a naked, pure white body, paint it, and then add “grafts” on it.
Anything from manes to tails, to clothes, wings or horns is a graft. They are extracted from the game’s banks, get painted, and then get stitched onto the main body. Horn and manes for examples only need to get dropped in the skeleton’s head, while wings and clothes require some pretty heavy bones swapping.
The generator here just has a lists of what grafts are appropriate for every “slot”, and randomly pick one.
But technically you can stack 6 or 7 manes on top of each-other if you want.
Edited