I had one of those fabled productive nights where I got a ton done on my game:
*Added a doodad that displays what floor you’ve arrived on.
*Actually installed it.
*Retooled a few of the rooms in the tutorial castle. Hopefully these changes make mental mapping easier.
*Overhauled how crashing surf works, so that you can walk in the surf, but not in deep water.
*After changing how cliff wall textures work, I’ve been updating which cliffs display which textures.
There’s a game on Steam called Unicorn Tails
that eventually lets you do that, among other things.