Viewing last 25 versions of post by Terminal Rex in topic Video Game General 2: Definitive/Remastered Edition

Terminal Rex

Going Indognito mode..
Ted Peterson and Julian lefay (The father of Elderscrolls) are bringing us the Spiritual successor to Daggerfall. Below is a link so you can watch the trailer and a summary of the article for those to lazy to click a link.

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The Wayward Realms is a new open-world fantasy RPG from Elder Scrolls devs, promising more player freedom than ever before both in terms of exploration and character customization:":](https://www.gameinformer.com/2021/08/02/the-wayward-realms-is-a-new-open-world-rpg-from-lead-elder-scrolls-devs?amp&__twitter_impression=true
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![full](https://www.gameinformer.com/sites/default/files/styles/full/public/2021/08/02/ebeed99b/the_wayward_realms_teaser_trailer_0-43_screenshot.jpg!
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Dubbed a new class of role-playing called The Grand RPG, The Wayward Realms aims to offer an experience like none other with designs meant to be as immersive as possible. With an ever-evolving story that is coerced by a virtual Game Master, players will need to survive in a massive open world that is "way bigger than most other games you can think of." Sprawling cities, cascading mountains, dangerous marshlands - The Wayward Realms aims to offer it all.


 
The Wayward Realms is set on a group of over one hundred realistically scaled islands, known collectively as the Archipelago, where scores of factions vie for influence and power. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. Should the player earn a position of prominence, they may change the course of history. However, they must first prove their worth battling rivals, mercenaries, monsters, spirits, and demons. On their quest for fame and fortune, players will venture through strange lands, delve into foreboding dungeons, and traverse kingdoms full of humans, elves, orcs, dwarves, and a few other unusual races.


 
The Wayward Realms experience will also offer "real role-playing," tasking players with adventuring through this humongous world with a character class completely designed by the player. Players will also be able to tailor their abilities and spells and are encouraged to "think outside of the box" in terms of creationary goals.


 
If you're like me and love some solid lore, The Wayward Realms also offers exactly that. "On the surface, things may have that familiar, medieval fantasy look, but dig a bit deeper, and there's a lot to learn," says the studio. From numerous moons to various cultures to learn about, the Elder Scrolls duo is bringing that lore craftmanship over into this new experience, and it sounds promising


No reason given
Edited by Terminal Rex
Terminal Rex

Going Indognito mode..
Ted Person and Julian lefay (The father of Elderscrolls) are bringing us the Spiritual successor to Daggerfall. Below is a link so you can watch the trailer and a summary of the article for those to lazy to click a link.

"The Wayward Realms is a new open-world fantasy RPG from Elder Scrolls devs, promising more player freedom than ever before both in terms of exploration and character customization:":https://www.gameinformer.com/2021/08/02/the-wayward-realms-is-a-new-open-world-rpg-from-lead-elder-scrolls-devs?amp&__twitter_impression=true
!https://www.gameinformer.com/sites/default/files/styles/full/public/2021/08/02/ebeed99b/the_wayward_realms_teaser_trailer_0-43_screenshot.jpg!
[====]

Dubbed a new class of role-playing called The Grand RPG, The Wayward Realms aims to offer an experience like none other with designs meant to be as immersive as possible. With an ever-evolving story that is coerced by a virtual Game Master, players will need to survive in a massive open world that is "way bigger than most other games you can think of." Sprawling cities, cascading mountains, dangerous marshlands - The Wayward Realms aims to offer it all.

The Wayward Realms is set on a group of over one hundred realistically scaled islands, known collectively as the Archipelago, where scores of factions vie for influence and power. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. Should the player earn a position of prominence, they may change the course of history. However, they must first prove their worth battling rivals, mercenaries, monsters, spirits, and demons. On their quest for fame and fortune, players will venture through strange lands, delve into foreboding dungeons, and traverse kingdoms full of humans, elves, orcs, dwarves, and a few other unusual races.

The Wayward Realms experience will also offer "real role-playing," tasking players with adventuring through this humongous world with a character class completely designed by the player. Players will also be able to tailor their abilities and spells and are encouraged to "think outside of the box" in terms of creationary goals.

If you're like me and love some solid lore, The Wayward Realms also offers exactly that. "On the surface, things may have that familiar, medieval fantasy look, but dig a bit deeper, and there's a lot to learn," says the studio. From numerous moons to various cultures to learn about, the Elder Scrolls duo is bringing that lore craftmanship over into this new experience, and it sounds promising


No reason given
Edited by Terminal Rex