Can’t believe it’s the eight-year anniversary of the release of Arse Effect 3. I should really redownload the first one on my gaming laptop, as it’ll be a good time sink for the lockdown.
It also reminds me of the growth of internet gaming intellectual-dom, with Shamus Young, MrBtongue, Instig8tive Journalism (RIP), Allosaurus Rex (RIP), Smudboy, Archengeia, and all the other high-IQ individuals whom saw through Bioware and their media sycophants’ BS.
One thing: am I the only who doesn’t find the Turbo Tunnel stage from Battletoads to be the hardest level ever that people claim to be? I mean it IS hard, but the HARDEST LEVEL IN VIDEO GAME HISTORY? Not even close. I personally found harder stages than that one, even in the same Battletoads (like the ice stage and the final one).
@Background Pony #5709
From what I’ve heard, Turbo Tunnels is just a combination of being the easiest of a few “that one level” type stages combined with the first two levels being actually manageable making it a bigger difficulty spike than most games have at their bookends (ie the first two levels are on par with 1-3 and 3-1 from Super Mario Bros and then TT is on par with 8-4 of The Lost Levels) so it’s less of a difficulty spike and more a difficulty torch (if anyone actually gets that reference I’ll eat my imaginary copurnica hat)
Personally I’m still at least partially convinced that the “Extended Cut DLC” was what they wanted all along but due to the game being rushed out that didn’t happen.
I’ve heard that the maniacal quality of Naughty Dog’s games came to a painful price: crunch times and overworking for the employees. Yesterday a few articles appeared about how misplacing the work times are in the developer house in question. After the competition of Uncharted 4, the 70% of the designers left, and many of the people who worked on The Last of Us Part 2 were forced to work for too much, like… 12 hours per day. I’ve also heard about an employee that was threatened to not being payed the exit bonus for no reason, and then he read the contract proving that what they were doing was illegal… but maybe I’ve heard wrong about it.
In any case, even thought Naughty Dog’s quality is out of discussion, the way they treat their employees is totally another thing, this is not gonna play in favor for their future games…