Viewing last 25 versions of post by Coriolanus in topic Story-Writing thread (Inspiration-Posting, Roleplay idea thread)

Coriolanus
Wallet After Summer Sale -


~(based on the incisively-detailed "[participation-rules":](https://tgstation13.org/wiki/Rules) for the multiplayer RPG "_[*Space Station 13_*(Space Station 13 Review)":](https://www.youtube.com/watch?v=5TnLAHvMMgNNjcBexJxrE)~

+*
)
 
 
__***Common Roleplay Tenets_*+**________  
**
__

*+
0.)+__ Enforcement of these tenets is at the discretion of a roleplay's established thread-boss(es).*
*  
Thread-bosses are fully accountable for any consequences should they choose whether or not to invoke these tenets. Thread-bosses are also allowed to intervene in their own roleplays, whether IC(In-Character) or OOC(Out-Of-Character), when it is in the best interest of their RP(RolePlay).


 
*+*__1.)+__ Don't be a debbie-downer.*
*  
We're all only here to have a good time, supposedly. Going out of your way to join then detrimentally impact or end a roleplay, with little IC(In-Character) justification, is widely verboten. Legitimate conflicts where people get upset can happen however, as detailed in the anti-escalation section of the tenet-list.


 
*+*__2.)+__ Do not use information pertaining to the roleplay gathered outside of in-character means.*
*  
I.e. "metaplaying". This especially refers to interaction between characters beyond their spheres of perception, which is to be known as "assumptive omniscience". New participants to the roleplay are otherwise allowed to know as much as permissible and necessary from the thread-boss(es), pertaining to RP(RolePlay) dynamics, important locations and current events, mechanics, or characters.


 
*+*__3.)+__ Do not say in-character (IC) things in out-of-character (OOC) chat. Likewise, do not say OOC(Out-Of-Character) things in IC(In-Character).*
*  
There is an exception for OOC(Out-Of-Character) in IC(In-Character), where naive newcomers can be directed to speak further over in OOC(Out-Of-Character)-chat-permissible threads.


 
*+*__4.)+__ Antagonists can do whatever they want; short of metaplaying/assumptive omniscience, erotic stuff, OOC-in-IC or IC-in-OOC, and stamping out characters of recently-joined participants.*
*  
Party antagonists can do whatever they want as per lone antagonists, "[usually(INTRIGUE PLOTS - Terrible Writing Advice)":](https://youtu.be/6dI1HjBa9Os?t=304) as long as it doesn’t harm their party. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to preemptively search for, hinder or otherwise seek conflict with known antagonists without reasonable prior cause to warrant. Lastly, Non-antags behaving like an antag can be treated "[as an antag(ANTIHEROES - Terrible Writing Advice)":](https://youtu.be/YoxRr07drJU?t=143).


 
*+*__5.)+__ Don't ditch out on roleplays participated in, without even saying something.*
*  
Roleplayers taking major role(s) are required to demonstrate an imperative minimum of initiative in participation-effort, and will be generally held accountable in longterm record for "dereliction" of threads participated within-character. Notify the thread-boss OOC(Out-Of-Character) if you cannot RP(RolePlay) and must leave, and make an attempt to inform other roleplayers IC(In-Character) as well for crucial roles. Gross negligence or abuse of consented roles (particularly breaking tenet +__**1.)*+*__) is verboten.


 
*+*__6.)+__ In-context thread-boss verdicts are final.*
*  
Incidences of thread-boss negligence or disputed verdicts can be taken to OOC(Out-Of-Character) threads. If a thread-boss says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely a thread-boss will provide any further information. Thread-bosses are under no obligation to reveal IC(In-Character) information. Deliberately lying or misrepresenting facts will be seen and judged harshly, with an open record made of the falsifier.


 
*+*__7.)+__ If you regularly come close to breaking the tenets without actually breaking them, it will be treated as the tenets being broken.*
*  
Repeated instances of the same tenets being broken may be met with harsher records as consequence. Deliberately baiting people into situations where they break tenets will be seen and judged, with an open record made of the coercion-controller.


 
*+*__8.)+__ Erotic stuff is frowned upon.*
*  
Explicit scenes of erotic roleplay are simply shunned, far and wide; the content is usually seen as overindulgence leading to the result of detrimental miring/overshadowing of actual roleplay, or at the very least, seen as out of place, step, and theme.


 
*+*__9.)+__ "NSFW"-rated roleplay participants need to be above the age of 18 years old.*
*  
This is due to the adult content.


 
*+*__10.)+__ "Losing" is part of the whole game.*
*  
Losing is inevitable in real life as much as fiction, without even possibilities of avoiding it sometimes. Events at large can become out of one's control. No matter how good or prepared your character is, sometimes loss just has to be accepted for sake of RP(RolePlay) flow, whereupon the next course of action would be to either deal with and bootstrap onward, or create a new character.


+*

 
 
__***Escalation_*+
**__  
If a roleplayer's character(s) wrongs you IC(In-Character) (theft, attacks, etc), you may retaliate within IC(In-Character) as well. If you choose to retaliate with violence, you in turn have opened your character up to violence. If you choose this route, do not expect thread-boss(es) to help you out if your character suffers, even if you were not the original instigator. If you are concerned about being "kill baited" then consider referring the roleplay's closest IC(In-Character) analog to law enforcement, using non-lethal means to subdue the offender, fleeing, or otherwise working things out (talking them down, getting stolen items replaced, etc).


 
Your character may instigate conflict with another within reason (you can't completely destroy their property, kill them unprovoked, or otherwise take them out of the roleplay for long periods of time) but they are entitled to respond in kind. If you think it's unfair or excessive that they outright killed your character for trespassing, consider staying away from their real-estate the next time around.


 
If your character is the instigator in a conflict and ends up severely impairing the basic abilities of another character fought against (or even killing them), you should make a reasonable effort to return their character to functional life through various means at least once (going up to resurrection/necromancy/"lazarus-tech"), or make amends, only seeking termination of that character if they continuously pursue you in revenge.


 
Exceptions: Characters taking law enforcement roles are expected not to retaliate with lethal violence, unless the person in question is otherwise assaulting an officer, or worse. You can't credibly kill or maim police for trying to arrest you for legitimate reasons.


+*

 
 
__***Precedents: Examples and exceptions to the main tenets._*+
~
**__  
%
Read for detailed clarification on each main tenets. Roleplayers are subject to precedents but depending on the situation, they can be either advised of the precedent, to recorded in the longterm for recidivistic OOC(Out-Of-Character) toxic behavior, with their unique case added here.~

%
 
*
*Tenet +__0.)+__ Precedents.*
*  
~1.) **Tenet +__0.)+__** should only be invoked by the thread-boss(es) when it is in the best interests of the roleplay.
 
2.) Thread-bosses will intervene IC(In-Character) to situations where a participant roleplayer, regardless of antag status, has repeatedly hamstrung the abilities of characters belonging to other participants.
 
3.) Thread-bosses may "blacklist" roleplayers with terrible records from other RP-threads at their discretion.
 
4.) Thread-bosses (& RP(RolePlay) participants) may ask BP(Background Pony)'s to sign in with a named account, ask them to leave the thread, or outright ignore the BP(Background Pony)'s posts.~


 
*
*Tenet +__1.)+__ Precedents.*
*  
~1.) Random violence is not acceptable, nor is targeted violence toward other characters for poor or little reasoning such as 'My character is insane'.
 
2.) Spamming of any kind is not allowed, and can result in fellow-participant warnings, to contacting site moderators if it persists.
 
3.) Unprovoked grief (occasionally known as "greytiding"), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific roleplayers or groups (i.e. "metagrudging") fall under **Tenet +__1.)+__**. Thread-bosses may follow up on grief with allowing the affected parties to ignore normal escalation policy, or measures such as warnings or collective longterm recording of the incident.
 
4.) Your character may defend their real estate from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after driven off, this opens them up to "fun" of the creative home defense death variety.~


 
*
*Tenet +__4.)+__ Precedents.*
~
*  
%
1.) Non-antagonists are allowed to assist antagonists given sufficient IC(In-Character) reasoning but assisting an antagonist doesn't mean you become one ("[with rare(Stockholm Syndrome)":](https://en.wikipedia.org/wiki/Stockholm_syndrome) "[exceptions(Hypnosis)":](https://en.wikipedia.org/wiki/Hypnosis)). If in doubt, ask a thread-boss from a different roleplay if a particular action makes sense. Depending on the level of assistance, sufficient IC(In-Character) reasoning could be simply treating a large group of people entering the emergency department of a hospital regardless of a few being murderers or not, all the way to being threatened under pain of death by an antagonist to do something.~

%
 
*
*Tenet +__5.)+__ Precedents.*
*  
~1.) Minimum levels of effort for important roles generally include not logging out/going AFK on an RP(RolePlay)'s opening pages due to the importance of those roles within the RP(RolePlay) for progression. Repeated prolonged instances of going AFK may be given warnings by the thread-boss(es), suggestion to take a smaller role, and may progress to outcasting them entirely from the RP(RolePlay), complete with retconning out their characters.
 
2.) Let a thread-boss know if you cannot or no longer want to play a large role. Thread-bosses will attempt to transfer the role to someone else, or take it upon themselves.
 
3.) Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result anywhere from warnings, to retconning their character out of the RP(RolePlay), depending on severity.~


 
*
*Tenet +__6.)+__ Precedents.*
~
*  
%
1.) Lying, misrepresenting facts deliberately, or going quiet for more than 36 hours after a thread-boss has asked a question may result in records being taken of **Tenet +__5.)+__** being broken. Thread-bosses will not automatically assume the worst for RP-participants logging off however, and will generally wait a while, in case important real life situations caused a participant to disconnect or go AFK.~


+
%
 
 
_
_***File of Verdicts***_+
_  
Records will be kept of past rulings on major or complex tenet-transgressions, preserved here for posterity.
~@
 
%`
|Bluelinks To Verdicts Placed Here|@~


+
`%
 
 
_
_***Creative Freedom Pass***_+__________

 
For experienced roleplayers only. Don't quote these at thread-bosses. If you're in a position where you've had to defend yourself too many times by using this, then you've been doing something wrong. This is about the personal freedom and responsibility an experienced roleplayer will have when they put the interests of others first.


 
Roleplay is an avocation that allows a lot of potential for great things to happen, and naturally the anti-escalation section regulates to ensure the inept minority don't ruin every roleplay for everyone else. If you push limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking against anti-escalation measures may be excused to allow for that freedom. This will always be at the thread-boss's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread, so fare it well. It's almost always better to consult a thread-boss on this as they are (& should be) more equipped to taking on that responsibility.


 
Everyone has a license to creative freedom of a limited extent. You can likely get away with borderline tangent behavior that goes slant against the wood-grain occasionally (though never sudden and massive a-causal impacts, genre-clashes, or assumed inclusions), but it's harmful when this becomes a frequent occurrence that gets people frustrated, and thread-bosses start to get involved.


 
Thread-bosses however may handwave even outright severely antagonistic or flat-out tenetbreaking IC(In-Character) behavior, if they believe it was ultimately beneficial, hilarious, or otherwise awesome to the roleplay.
No reason given
Edited by Coriolanus
Coriolanus
Wallet After Summer Sale -


~(based on the incisively-detailed "participation-rules":https://tgstation13.org/wiki/Rules for the multiplayer RPG "_Space Station 13_(Space Station 13 Review)":https://www.youtube.com/watch?v=5THvMMgNNjc)~

+*_Common Roleplay Tenets_*+__________

*+0.)+ Enforcement of these tenets is at the discretion of a roleplay's established thread-boss(es).*
Thread-bosses are fully accountable for any consequences should they choose whether or not to invoke these tenets. Thread-bosses are also allowed to intervene in their own roleplays, whether IC(In-Character) or OOC(Out-Of-Character), when it is in the best interest of their RP(RolePlay).

*+1.)+ Don't be a debbie-downer.*
We're all only here to have a good time, supposedly. Going out of your way to join then detrimentally impact or end a roleplay, with little IC(In-Character) justification, is widely verboten. Legitimate conflicts where people get upset can happen however, as detailed in the anti-escalation section of the tenet-list.

*+2.)+ Do not use information pertaining to the roleplay gathered outside of in-character means.*
I.e. "metaplaying". This especially refers to interaction between characters beyond their spheres of perception, which is to be known as "assumptive omniscience". New participants to the roleplay are otherwise allowed to know as much as permissible and necessary from the thread-boss(es), pertaining to RP(RolePlay) dynamics, important locations and current events, mechanics, or characters.

*+3.)+ Do not say in-character (IC) things in out-of-character (OOC) chat. Likewise, do not say OOC(Out-Of-Character) things in IC(In-Character).*
There is an exception for OOC(Out-Of-Character) in IC(In-Character), where naive newcomers can be directed to speak further over in OOC(Out-Of-Character)-chat-permissible threads.

*+4.)+ Antagonists can do whatever they want; short of metaplaying/assumptive omniscience, erotic stuff, OOC-in-IC or IC-in-OOC, and stamping out characters of recently-joined participants.*
Party antagonists can do whatever they want as per lone antagonists, "usually(INTRIGUE PLOTS - Terrible Writing Advice)":https://youtu.be/6dI1HjBa9Os?t=304 as long as it doesn’t harm their party. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to preemptively search for, hinder or otherwise seek conflict with known antagonists without reasonable prior cause to warrant. Lastly, Non-antags behaving like an antag can be treated "as an antag(ANTIHEROES - Terrible Writing Advice)":https://youtu.be/YoxRr07drJU?t=143.

*+5.)+ Don't ditch out on roleplays participated in, without even saying something.*
Roleplayers taking major role(s) are required to demonstrate an imperative minimum of initiative in participation-effort, and will be generally held accountable in longterm record for "dereliction" of threads participated within-character. Notify the thread-boss OOC(Out-Of-Character) if you cannot RP(RolePlay) and must leave, and make an attempt to inform other roleplayers IC(In-Character) as well for crucial roles. Gross negligence or abuse of consented roles (particularly breaking tenet +*1.)*+) is verboten.

*+6.)+ In-context thread-boss verdicts are final.*
Incidences of thread-boss negligence or disputed verdicts can be taken to OOC(Out-Of-Character) threads. If a thread-boss says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely a thread-boss will provide any further information. Thread-bosses are under no obligation to reveal IC(In-Character) information. Deliberately lying or misrepresenting facts will be seen and judged harshly, with an open record made of the falsifier.

*+7.)+ If you regularly come close to breaking the tenets without actually breaking them, it will be treated as the tenets being broken.*
Repeated instances of the same tenets being broken may be met with harsher records as consequence. Deliberately baiting people into situations where they break tenets will be seen and judged, with an open record made of the coercion-controller.

*+8.)+ Erotic stuff is frowned upon.*
Explicit scenes of erotic roleplay are simply shunned, far and wide; the content is usually seen as overindulgence leading to the result of detrimental miring/overshadowing of actual roleplay, or at the very least, seen as out of place, step, and theme.

*+9.)+ "NSFW"-rated roleplay participants need to be above the age of 18 years old.*
This is due to the adult content.

*+10.)+ "Losing" is part of the whole game.*
Losing is inevitable in real life as much as fiction, without even possibilities of avoiding it sometimes. Events at large can become out of one's control. No matter how good or prepared your character is, sometimes loss just has to be accepted for sake of RP(RolePlay) flow, whereupon the next course of action would be to either deal with and bootstrap onward, or create a new character.


+*_Escalation_*+
If a roleplayer's character(s) wrongs you IC(In-Character) (theft, attacks, etc), you may retaliate within IC(In-Character) as well. If you choose to retaliate with violence, you in turn have opened your character up to violence. If you choose this route, do not expect thread-boss(es) to help you out if your character suffers, even if you were not the original instigator. If you are concerned about being "kill baited" then consider referring the roleplay's closest IC(In-Character) analog to law enforcement, using non-lethal means to subdue the offender, fleeing, or otherwise working things out (talking them down, getting stolen items replaced, etc).

Your character may instigate conflict with another within reason (you can't completely destroy their property, kill them unprovoked, or otherwise take them out of the roleplay for long periods of time) but they are entitled to respond in kind. If you think it's unfair or excessive that they outright killed your character for trespassing, consider staying away from their real-estate the next time around.

If your character is the instigator in a conflict and ends up severely impairing the basic abilities of another character fought against (or even killing them), you should make a reasonable effort to return their character to functional life through various means at least once (going up to resurrection/necromancy/"lazarus-tech"), or make amends, only seeking termination of that character if they continuously pursue you in revenge.

Exceptions: Characters taking law enforcement roles are expected not to retaliate with lethal violence, unless the person in question is otherwise a assaulting an officer, or worse. You can't credibly kill or maim police for trying to arrest you for legitimate reasons.


+*_Precedents: Examples and exceptions to the main tenets._*+
~Read for detailed clarification on each main tenets. Roleplayers are subject to precedents but depending on the situation, they can be either advised of the precedent, to recorded in the longterm for recidivistic OOC(Out-Of-Character) toxic behavior, with their unique case added here.~

*Tenet +0.)+ Precedents.*
~1.) *Tenet +0.)+* should only be invoked by the thread-boss(es) when it is in the best interests of the roleplay.
2.) Thread-bosses will intervene IC(In-Character) to situations where a participant roleplayer, regardless of antag status, has repeatedly hamstrung the abilities of characters belonging to other participants.
3.) Thread-bosses may "blacklist" roleplayers with terrible records from other RP-threads at their discretion.
4.) Thread-bosses (& RP(RolePlay) participants) may ask BP(Background Pony)'s to sign in with a named account, ask them to leave the thread, or outright ignore the BP(Background Pony)'s posts.~

*Tenet +1.)+ Precedents.*
~1.) Random violence is not acceptable, nor is targeted violence toward other characters for poor or little reasoning such as 'My character is insane'.
2.) Spamming of any kind is not allowed, and can result in fellow-participant warnings, to contacting site moderators if it persists.
3.) Unprovoked grief (occasionally known as "greytiding"), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific roleplayers or groups (i.e. "metagrudging") fall under *Tenet +1.)+*. Thread-bosses may follow up on grief with allowing the affected parties to ignore normal escalation policy, or measures such as warnings or collective longterm recording of the incident.
4.) Your character may defend their real estate from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after driven off, this opens them up to "fun" of the creative home defense death variety.~

*Tenet +4.)+ Precedents.*
~1.) Non-antagonists are allowed to assist antagonists given sufficient IC(In-Character) reasoning but assisting an antagonist doesn't mean you become one ("with rare(Stockholm Syndrome)":https://en.wikipedia.org/wiki/Stockholm_syndrome "exceptions(Hypnosis)":https://en.wikipedia.org/wiki/Hypnosis). If in doubt, ask a thread-boss from a different roleplay if a particular action makes sense. Depending on the level of assistance, sufficient IC(In-Character) reasoning could be simply treating a large group of people entering the emergency department of a hospital regardless of a few being murderers or not, all the way to being threatened under pain of death by an antagonist to do something.~

*Tenet +5.)+ Precedents.*
~1.) Minimum levels of effort for important roles generally include not logging out/going AFK on an RP(RolePlay)'s opening pages due to the importance of those roles within the RP(RolePlay) for progression. Repeated prolonged instances of going AFK may be given warnings by the thread-boss(es), suggestion to take a smaller role, and may progress to outcasting them entirely from the RP(RolePlay), complete with retconning out their characters.
2.) Let a thread-boss know if you cannot or no longer want to play a large role. Thread-bosses will attempt to transfer the role to someone else, or take it upon themselves.
3.) Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result anywhere from warnings, to retconning their character out of the RP(RolePlay), depending on severity.~

*Tenet +6.)+ Precedents.*
~1.) Lying, misrepresenting facts deliberately, or going quiet for more than 36 hours after a thread-boss has asked a question may result in records being taken of *Tenet +5.)+* being broken. Thread-bosses will not automatically assume the worst for RP-participants logging off however, and will generally wait a while, in case important real life situations caused a participant to disconnect or go AFK.~


+_*File of Verdicts*_+
Records will be kept of past rulings on major or complex tenet-transgressions, preserved here for posterity.
~@|Bluelinks To Verdicts Placed Here|@~


+_*Creative Freedom Pass*_+__________

For experienced roleplayers only. Don't quote these at thread-bosses. If you're in a position where you've had to defend yourself too many times by using this, then you've been doing something wrong. This is about the personal freedom and responsibility an experienced roleplayer will have when they put the interests of others first.

Roleplay is an avocation that allows a lot of potential for great things to happen, and naturally the anti-escalation section regulates to ensure the inept minority don't ruin every roleplay for everyone else. If you push limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking against anti-escalation measures may be excused to allow for that freedom. This will always be at the thread-boss's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread, so fare it well. It's almost always better to consult a thread-boss on this as they are (& should be) more equipped to taking on that responsibility.

Everyone has a license to creative freedom of a limited extent. You can likely get away with borderline tangent behavior that goes slant against the wood-grain occasionally (though never sudden and massive a-causal impacts, genre-clashes, or assumed inclusions), but it's harmful when this becomes a frequent occurrence that gets people frustrated, and thread-bosses start to get involved.

Thread-bosses however may handwave even outright severely antagonistic or flat-out tenetbreaking IC(In-Character) behavior, if they believe it was ultimately beneficial, hilarious, or otherwise awesome to the roleplay.
No reason given
Edited by Coriolanus
Coriolanus
Wallet After Summer Sale -


~(based on the incisively-detailed "participation-rules":https://tgstation13.org/wiki/Rules for the multiplayer RPG "_Space Station 13_(Space Station 13 Review)":https://www.youtube.com/watch?v=5THvMMgNNjc)~

+*_Common Roleplay Tenets_*+__________

*+0.)+ Enforcement of these tenets is at the discretion of a roleplay's established thread-boss(es).*
Thread-bosses are fully accountable for any consequences should they choose whether or not to invoke these tenets. Thread-bosses are also allowed to intervene in their own roleplays, whether IC(In-Character) or OOC(Out-Of-Character), when it is in the best interest of their RP(RolePlay).

*+1.)+ Don't be a debbie-downer.*
We're all only here to have a good time, supposedly. Going out of your way to join then detrimentally impact or end a roleplay, with little IC(In-Character) justification, is widely verboten. Legitimate conflicts where people get upset can happen however, as detailed in the anti-escalation section of the tenet-list.

*+2.)+ Do not use information pertaining to the roleplay gathered outside of in-character means.*
I.e. "metaplaying". This especially refers to interaction between characters beyond their spheres of perception, which is to be known as "assumptive omniscience". New participants to the roleplay are otherwise allowed to know as much as permissible and necessary from the thread-boss(es), pertaining to RP(RolePlay) dynamics, important locations and current events, mechanics, or characters.

*+3.)+ Do not say in-character (IC) things in out-of-character (OOC) chat. Likewise, do not say OOC(Out-Of-Character) things in IC(In-Character).*
There is an exception for OOC(Out-Of-Character) in IC(In-Character), where naive newcomers can be directed to speak further over in OOC(Out-Of-Character)-chat-permissible threads.

*+4.)+ Antagonists can do whatever they want; short of metaplaying/cassumptive ommnisciengce, erotic stuff, OOC-in-IC or IC-in-OOC, and stamping out characters of recently-joined participants.*
Party antagonists can do whatever they want as per lone antagonists, "usually(INTRIGUE PLOTS - Terrible Writing Advice)":https://youtu.be/6dI1HjBa9Os?t=304 as long as it doesn’t harm their party. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to preemptively search for, hinder or otherwise seek conflict with known antagonists without reasonable prior cause to warrant. Lastly, Non-antags behaving like an antag can be treated "as an antag(ANTIHEROES - Terrible Writing Advice)":https://youtu.be/YoxRr07drJU?t=143.

*+5.)+ Don't ditch out on roleplays participated in, without even saying something.*
Roleplayers taking major role(s) are required to demonstrate an imperative minimum of initiative in participation-effort, and will be generally held accountable in longterm record for "dereliction" of threads participated within-character. Notify the thread-boss OOC(Out-Of-Character) if you cannot RP(RolePlay) and must leave, and make an attempt to inform other roleplayers IC(In-Character) as well for crucial roles. Gross negligence or abuse of consented roles (particularly breaking tenet +*1.)*+) is verboten.

*+6.)+ In-context thread-boss verdicts are final.*
Incidences of thread-boss negligence or disputed verdicts can be taken to OOC(Out-Of-Character) threads. If a thread-boss says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely a thread-boss will provide any further information. Thread-bosses are under no obligation to reveal IC(In-Character) information. Deliberately lying or misrepresenting facts will be seen and judged harshly, with an open record made of the falsifier.

*+7.)+ If you regularly come close to breaking the tenets without actually breaking them, it will be treated as the tenets being broken.*
Repeated instances of the same tenets being broken may be met with harsher records as consequence. Deliberately baiting people into situations where they break tenets will be seen and judged, with an open record made of the coercion-controller.

*+8.)+ Erotic stuff is frowned upon.*
Explicit scenes of erotic roleplay are simply shunned, far and wide; the content is usually seen as overindulgence leading to the result of detrimental miring/overshadowing of actual roleplay, or at the very least, seen as out of place, step, and theme.

*+9.)+ "NSFW"-rated roleplay participants need to be above the age of 18 years old.*
This is due to the adult content.

*+10.)+ "Losing" is part of the whole game.*
Losing is inevitable in real life as much as fiction, without even possibilities of avoiding it sometimes. Events at large can become out of one's control. No matter how good or prepared your character is, sometimes loss just has to be accepted for sake of RP(RolePlay) flow, whereupon the next course of action would be to either deal with and bootstrap onward, or create a new character.


+*_Escalation_*+
If a roleplayer's character(s) wrongs you IC(In-Character) (theft, attacks, etc), you may retaliate within IC(In-Character) as well. If you choose to retaliate with violence, you in turn have opened your character up to violence. If you choose this route, do not expect thread-boss(es) to help you out if your character suffers, even if you were not the original instigator. If you are concerned about being "kill baited" then consider referring the roleplay's closest IC(In-Character) analog to law enforcement, using non-lethal means to subdue the offender, fleeing, or otherwise working things out (talking them down, getting stolen items replaced, etc).

Your character may instigate conflict with another within reason (you can't completely destroy their property, kill them unprovoked, or otherwise take them out of the roleplay for long periods of time) but they are entitled to respond in kind. If you think it's unfair or excessive that they outright killed your character for trespassing, consider staying away from their lreandl-properstyate the next time around.

If your character is the instigator in a conflict and ends up severely impairing the basic abilities of another character fought against (or even killing them), you should make a reasonable effort to return their character to functional life through various means at least once (going up to resurrection/necromancy/"lazarus-tech"), or make amends, only seeking termination of that character if they continuously pursue you in revenge.

Exceptions: Characters taking law enforcement roles are expected not to retaliate with lethal violence, unless the person in question is otherwise a assaulting an officer, or worse. You can't credibly kill or maim police for trying to arrest you for legitimate reasons.


+*_Precedents: Examples and exceptions to the main tenets._*+
~Read for detailed clarification on each main tenets. Roleplayers are subject to precedents but depending on the situation, they can be either advised of the precedent, to recorded in the longterm for recidivistic OOC(Out-Of-Character) toxic behavior, with their unique case added here.~

*Tenet +0.)+ Precedents.*
~1.) *Tenet +0.)+* should only be invoked by the thread-boss(es) when it is in the best interests of the roleplay.
2.) Thread-bosses will intervene IC(In-Character) to situations where a participant roleplayer, regardless of antag status, has repeatedly hamstrung the abilities of characters belonging to other participants.
3.) Thread-bosses may "blacklist" roleplayers with terrible records from other RP-threads at their discretion.
4.) Thread-bosses (& RP(RolePlay) participants) may ask BP(Background Pony)'s to sign in with a named account, ask them to leave the thread, or outright ignore the BP(Background Pony)'s posts.~

*Tenet +1.)+ Precedents.*
~1.) Random violence is not acceptable, nor is targeted violence toward other characters for poor or little reasoning such as 'My character is insane'.
2.) Spamming of any kind is not allowed, and can result in fellow-participant warnings, to contacting site moderators if it persists.
3.) Unprovoked grief (occasionally known as "greytiding"), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific roleplayers or groups (i.e. "metagrudging") fall under *Tenet +1.)+*. Thread-bosses may follow up on grief with allowing the affected parties to ignore normal escalation policy, or measures such as warnings or collective longterm recording of the incident.
4.) Your character may defend their real estate from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after driven off, this opens them up to "fun" of the creative home defense death variety.~

*Tenet +4.)+ Precedents.*
~1.) Non-antagonists are allowed to assist antagonists given sufficient IC(In-Character) reasoning but assisting an antagonist doesn't mean you become one ("with rare(Stockholm Syndrome)":https://en.wikipedia.org/wiki/Stockholm_syndrome "exceptions(Hypnosis)":https://en.wikipedia.org/wiki/Hypnosis). If in doubt, ask a thread-boss from a different roleplay if a particular action makes sense. Depending on the level of assistance, sufficient IC(In-Character) reasoning could be simply treating a large group of people entering the emergency department of a hospital regardless of a few being murderers or not, all the way to being threatened under pain of death by an antagonist to do something.~

*Tenet +5.)+ Precedents.*
~1.) Minimum levels of effort for important roles generally include not logging out/going AFK on an RP(RolePlay)'s opening pages due to the importance of those roles within the RP(RolePlay) for progression. Repeated prolonged instances of going AFK may be given warnings by the thread-boss(es), suggestion to take a smaller role, and may progress to outcasting them entirely from the RP(RolePlay), complete with retconning out their characters.
2.) Let a thread-boss know if you cannot or no longer want to play a large role. Thread-bosses will attempt to transfer the role to someone else, or take it upon themselves.
3.) Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result anywhere from warnings, to retconning their character out of the RP(RolePlay), depending on severity.~

*Tenet +6.)+ Precedents.*
~1.) Lying, misrepresenting facts deliberately, or going quiet for more than 36 hours after a thread-boss has asked a question may result in records being taken of *Tenet +5.)+* being broken. Thread-bosses will not automatically assume the worst for RP-participants logging off however, and will generally wait a while, in case important real life situations caused a participant to disconnect or go AFK.~


+_*File of Verdicts*_+
Records will be kept here of past rulings on major or complex tenet-transgressions, preserved here for posterity.
~@|Bluelinks To Verdicts Placed Here|@~


+_*Creative Freedom Pass*_+__________

For experienced roleplayers only. Don't quote these at thread-bosses. If you're in a position where you've had to defend yourself too many times by using this, then you've been doing something wrong. This is about the personal freedom and responsibility an experienced roleplayer will have when they put the interests of others first.

Roleplay is an avocation that allows a lot of potential for great things to happen, and naturally the anti-escalation section regulates to ensure the inept minority don't ruin every roleplay for everyone else. If you push limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking against anti-escalation measures may be excused to allow for that freedom. This will always be at the thread-boss's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread, so fare it well. It's almost always better to consult a thread-boss on this as they are (& should be) more equipped to taking on that responsibility.

Everyone has a license to creative freedom of a limited extent. You can likely get away with borderline tangent behavior that goes slant against the wood-grain occasionally (though never sudden and massive a-causal impacts, genre-clashes, or assumed inclusions), but it's harmful when this becomes a frequent occurrence that gets people frustrated, and thread-bosses start to get involved.

Thread-bosses however may handwave even outright severely antagonistic or flat-out tenetbreaking IC(In-Character) behavior, if they believe it was ultimately beneficial, hilarious, or otherwise awesome to the roleplay.
No reason given
Edited by Coriolanus
Coriolanus
Wallet After Summer Sale -


~(based on the incisively-detailed "participation-rules":https://tgstation13.org/wiki/Rules for the multiplayer RPG "_Space Station 13_(Space Station 13 Review)":https://www.youtube.com/watch?v=5THvMMgNNjc)~

+*_Common Roleplay Tenets_*+__________

*+0.)+ Enforcement of these tenets is at the discretion of a roleplay's established thread-boss(es).*
Thread-bosses are fully accountable for any consequences should they choose whether or not to invoke these tenets. Thread-bosses are also allowed to intervene in their own roleplays, whether IC(In-Character) or OOC(Out-Of-Character), when it is in the best interest of their RP(RolePlay).

*+1.)+ Don't be a debbie-downer.*
We're all only here to have a good time, supposedly. Going out of your way to join then detrimentally impact or end a roleplay, with little IC(In-Character) justification, is widely verboten. Legitimate conflicts where people get upset can happen however, as detailed in the anti-escalation section of the tenet-list.

*+2.)+ Do not use information pertaining to the roleplay gathered outside of in-character means.*
I.e. "metaplaying". This especially refers to interaction between characters beyond their spheres of perception, which is to be known as "assumptive omniscience". New participants to the roleplay are otherwise allowed to know as much as permissible and necessary from the thread-boss(es), pertaining to RP(RolePlay) dynamics, important locations and current events, mechanics, or characters.

*+3.)+ Do not say in-character (IC) things in out-of-character (OOC) chat. Likewise, do not say OOC(Out-Of-Character) things in IC(In-Character).*
There is an exception for OOC(Out-Of-Character) in IC(In-Character), where naive newcomers can be directed to speak further over in OOC(Out-Of-Character)-chat-permissible threads.

*+4.)+ Antagonists can do whatever they want; short of metaplaying/comming, erotic stuff, OOC-in-IC or IC-in-OOC, and stamping out characters of recently-joined participants.*
Party antagonists can do whatever they want as per lone antagonists, "usually(INTRIGUE PLOTS - Terrible Writing Advice)":https://youtu.be/6dI1HjBa9Os?t=304 as long as it doesn’t harm their party. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to preemptively search for, hinder or otherwise seek conflict with known antagonists without reasonable prior cause to warrant. Lastly, Non-antags behaving like an antag can be treated "as an antag(ANTIHEROES - Terrible Writing Advice)":https://youtu.be/YoxRr07drJU?t=143.

*+5.)+ Don't ditch out on roleplays participated in, without even saying something.*
Roleplayers taking major role(s) are required to demonstrate an imperative minimum of initiative in participation-effort, and will be generally held accountable in longterm record for "dereliction" of threads participated within-character. Notify the thread-boss OOC(Out-Of-Character) if you cannot RP(RolePlay) and must leave, and make an attempt to inform other roleplayers IC(In-Character) as well for crucial roles. Gross negligence or abuse of consented roles (particularly breaking tenet +*1.)*+) is verboten.

*+6.)+ In-context thread-boss verdicts are final.*
Incidences of thread-boss negligence or disputed verdicts can be taken to OOC(Out-Of-Character) threads. If a thread-boss says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely a thread-boss will provide any further information. Thread-bosses are under no obligation to reveal IC(In-Character) information. Deliberately lying or misrepresenting facts will be seen and judged harshly, with an open record made of the falsifier.

*+7.)+ If you regularly come close to breaking the tenets without actually breaking them, it will be treated as the tenets being broken.*
Repeated instances of the same tenets being broken may be met with harsher records as consequence. Deliberately baiting people into situations where they break tenets will be seen and judged, with an open record made of the coercion-controller.

*+8.)+ Erotic stuff is frowned upon.*
Explicit scenes of erotic roleplay are simply shunned, far and wide; the content is usually seen as overindulgence leading to the result of detrimental miring/overshadowing of actual roleplay, or at the very least, seen as out of place, step, and theme.

*+9.)+ "NSFW"-rated roleplay participants need to be above the age of 18 years old.*
This is due to the adult content.

*+10.)+ "Losing" is part of the whole game.*
Losing is inevitable in real life as much as fiction, without even possibilities of avoiding it sometimes. Events at large can become out of one's control. No matter how good or prepared your character is, sometimes loss just has to be accepted for sake of RP(RolePlay) flow, whereupon the next course of action would be to either deal with and bootstrap onward, or create a new character.


+*_Escalation_*+
If a roleplayer's character(s) wrongs you IC(In-Character) (theft, attacks, etc), you may retaliate within IC(In-Character) as well. If you choose to retaliate with violence, you in turn have opened your character up to violence. If you choose this route, do not expect thread-boss(es) to help you out if your character suffers, even if you were not the original instigator. If you are concerned about being "kill baited" then consider referring the roleplay's closest IC(In-Character) analog to law enforcement, using non-lethal means to subdue the offender, fleeing, or otherwise working things out (talking them down, getting stolen items replaced, etc).

Your character may instigate conflict with another within reason (you can't completely destroy their property, kill them unprovoked, or otherwise take them out of the roleplay for long periods of time) but they are entitled to respond in kind. If you think it's unfair or excessive that they outright killed your character for trespassing, consider staying away from their land-property the next time around.

If your character is the instigator in a conflict and ends up severely impairing the basic abilities of another character fought against (or even killing), you should make a reasonable effort to return their character to functional life through various means at least once (going up to resurrection/necromancy/"lazarus-tech"), or make amends, only seeking termination of that character if they continuously pursue you in revenge.

Exceptions: Characters taking law enforcement roles are expected not to retaliate with lethal violence, unless the person in question is otherwise a assaulting an officer, or worse. You can't credibly kill or maim police for trying to arrest you for legitimate reasons.


+*_Precedents: Examples and exceptions to the main tenets._*+
~Read for detailed clarification on each main tenets. Roleplayers are subject to precedents but depending on the situation, they can be either advised of the precedent, to recorded in the longterm for recidivistic OOC(Out-Of-Character) toxic behavior, with their unique case added here.~

*Tenet +0.)+ Precedents.*
~1.) *Tenet +0.)+* should only be invoked by the thread-boss(es) when it is in the best interests of the roleplay.
2.) Thread-bosses will intervene IC(In-Character) to situations where a participant roleplayer, regardless of antag status, has repeatedly hamstrung the abilities of characters belonging to other participants.
3.) Thread-bosses may "blacklist" roleplayers with terrible records from other RP-threads at their discretion.
4.) Thread-bosses (& RP(RolePlay) participants) may ask BP(Background Pony)'s to sign in with a named account, ask them to leave the thread, or outright ignore the BP(Background Pony)'s posts.~

*Tenet +1.)+ Precedents.*
~1.) Random violence is not acceptable, nor is targeted violence toward other characters for poor or little reasoning such as 'My character is insane'.
2.) Spamming of any kind is not allowed, and can result in fellow-participant warnings, to contacting site moderators if it persists.
3.) Unprovoked grief (occasionally known as "greytiding"), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific roleplayers or groups (i.e. "metagrudging") fall under *Tenet +1.)+*. Thread-bosses may follow up on grief with allowing the affected parties to ignore normal escalation policy, or measures such as warnings or collective longterm recording of the incident.
4.) Your character may defend their real estate from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after driven off, this opens them up to "fun" of the creative home defense death variety.~

*Tenet +4.)+ Precedents.*
~1.) Non-antagonists are allowed to assist antagonists given sufficient IC(In-Character) reasoning but assisting an antagonist doesn't mean you become one ("with rare(Stockholm Syndrome)":https://en.wikipedia.org/wiki/Stockholm_syndrome "exceptions(Hypnosis)":https://en.wikipedia.org/wiki/Hypnosis). If in doubt, ask a thread-boss from a different roleplay if a particular action makes sense. Depending on the level of assistance, sufficient IC(In-Character) reasoning could be simply treating a large group of people entering the emergency department of a hospital regardless of a few being murderers or not, all the way to being threatened under pain of death by an antagonist to do something.~

*Tenet +5.)+ Precedents.*
~1.) Minimum levels of effort for important roles generally include not logging out/going AFK on an RP(RolePlay)'s opening pages due to the importance of those roles within the RP(RolePlay) for progression. Repeated prolonged instances of going AFK may be given warnings by the thread-boss(es), suggestion to take a smaller role, and may progress to outcasting them entirely from the RP(RolePlay), complete with retconning out their characters.
2.) Let a thread-boss know if you cannot or no longer want to play a large role. Thread-bosses will attempt to transfer the role to someone else, or take it upon themselves.
3.) Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result anywhere from warnings, to retconning their character out of the RP(RolePlay), depending on severity.~

*Tenet +6.)+ Precedents.*
~1.) Lying, misrepresenting facts deliberately, or going quiet for more than 36 hours after a thread-boss has asked a question may result in records being taken of *Tenet +5.)+* being broken. Thread-bosses will not automatically assume the worst for RP-participants logging off however, and will generally wait a while, in case important real life situations caused a participant to disconnect or go AFK.~


+_*File of Verdicts*_+
Records will be kept here of past rulings on major or complex tenet-transgressions, preserved for posterity.
~@|Bluelinks To Verdicts Placed Here|@~


+_*Creative Freedom Pass*_+__________

For experienced roleplayers only. Don't quote these at thread-bosses. If you're in a position where you've had to defend yourself too many times by using this, then you've been doing something wrong. This is about the personal freedom and responsibility an experienced roleplayer will have when they put the interests of others first.

Roleplay is an avocation that allows a lot of potential for great things to happen, and naturally the anti-escalation section regulates to ensure the inept minority don't ruin every roleplay for everyone else. If you push limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking against anti-escalation measures may be excused to allow for that freedom. This will always be at the thread-boss's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread, so fare it well. It's almost always better to consult a thread-boss on this as they are (& should be) more equipped to taking on that responsibility.

Everyone has a license to creative freedom of a limited extent. You can likely get away with borderline tangent behavior that goes slant against the wood-grain occasionally (though never sudden and massive a-causal impacts, genre-clashes, or assumed inclusions), but it's harmful when this becomes a frequent occurrence that gets people frustrated, and thread-bosses start to get involved.

Thread-bosses however may handwave even outright severely antagonistic or flat-out rultenetbreaking IC(In-Character) behavior, if they believe it was ultimately beneficial, hilarious, or otherwise awesome to the roleplay.
No reason given
Edited by Coriolanus
Coriolanus
Wallet After Summer Sale -


~(based on the incisively-detailed "participation-rules":https://tgstation13.org/wiki/Rules for the multiplayer RPG "_Space Station 13_(Space Station 13 Review)":https://www.youtube.com/watch?v=5THvMMgNNjc)~

+*_Common Roleplay Tenets_*+__________

*+0.)+ Enforcement of these tenets is at the discretion of a roleplay's established thread-boss(es).*
Thread-bosses are fully accountable for any consequences should they choose whether or not to invoke these tenets. Thread-bosses are also allowed to intervene in their own roleplays, whether IC(In-Character) or OOC(Out-Of-Character), when it is in the best interest of their RP(RolePlay).

*+1.)+ Don't be a debbie-downer.*
We're all only here to have a good time, supposedly. Going out of your way to join then detrimentally impact or end a roleplay, with little IC(In-Character) justification, is widely verboten. Legitimate conflicts where people get upset can happen however, as detailed in the anti-escalation section of the tenet-list.

*+2.)+ Do not use information pertaining to the roleplay gathered outside of in-character means.*
I.e. "metaplaying". This especially refers to interaction between characters beyond their spheres of perception, which is to be known as "assumptive omniscience". New participants to the roleplay are otherwise allowed to know as much as permissible and necessary from the thread-boss(es), pertaining to RP(RolePlay) dynamics, important locations and current events, mechanics, or characters.

*+3.)+ Do not say in-character (IC) things in out-of-character (OOC) chat. Likewise, do not say OOC(Out-Of-Character) things in IC(In-Character).*
There is an exception for OOC(Out-Of-Character) in IC(In-Character), where naive newcomers can be directed to speak further over in OOC(Out-Of-Character)-chat-permissible threads.

*+4.)+ Antagonists can do whatever they want; short of metaplaying/comming, erotic stuff, OOC-in-IC or IC-in-OOC, and stamping out characters of recently-joined participants.*
Party antagonists can do whatever they want as per lone antagonists, "usually(INTRIGUE PLOTS - Terrible Writing Advice)":https://youtu.be/6dI1HjBa9Os?t=304 as long as it doesn’t harm their party. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to preemptively search for, hinder or otherwise seek conflict with known antagonists without reasonable prior cause to warrant. Lastly, Non-antags behaving like an antag can be treated "as an antag(ANTIHEROES - Terrible Writing Advice)":https://youtu.be/YoxRr07drJU?t=143.

*+5.)+ Don't ditch out on roleplays participated in, without even saying something.*
Roleplayers taking major role(s) are required to demonstrate an imperative minimum of initiative in participation-effort, and will be generally held accountable in longterm record for "dereliction" of threads participated within-character. Notify the thread-boss OOC(Out-Of-Character) if you cannot RP(RolePlay) and must leave, and make an attempt to inform other roleplayers IC(In-Character) as well for crucial roles. Gross negligence or abuse of consented roles (particularly breaking tenet +*1.)*+) is verboten.

*+6.)+ In-context thread-boss verdicts are final.*
Incidences of thread-boss negligence or disputed verdicts can be taken to OOC(Out-Of-Character) threads. If a thread-boss says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely a thread-boss will provide any further information. Thread-bosses are under no obligation to reveal IC(In-Character) information. Deliberately lying or misrepresenting facts will be seen and judged harshly, with an open record made of the falsifier.

*+7.)+ If you regularly come close to breaking the tenets without actually breaking them, it will be treated as the tenets being broken.*
Repeated instances of the same tenets being broken may be met with harsher records as consequence. Deliberately baiting people into situations where they break tenets will be seen and judged, with an open record made of the coercion-controller.

*+8.)+ Erotic stuff is frowned upon.*
Explicit scenes of erotic roleplay are simply shunned, far and wide; the content is usually seen as overindulgence leading to the result of detrimental miring/overshadowing of actual roleplay, or at the very least, seen as out of place, step, and theme.

*+9.)+ "NSFW"-rated roleplay participants need to be above the age of 18 years old.*
This is due to the adult content.

*+10.)+ "Losing" is part of the whole game.*
Losing is inevitable in real life as much as fiction, without even possibilities of avoiding it sometimes. Events at large can become out of one's control. No matter how good or prepared your character is, sometimes loss just has to be accepted for sake of RP(RolePlay) flow, whereupon the next course of action would be to either deal with and bootstrap onward, or create a new character.


+*_Escalation_*+
If a roleplayer's character(s) wrongs you IC(In-Character) (theft, attacks, etc), you may retaliate within IC(In-Character) as well. If you choose to retaliate with violence, you in turn have opened your character up to violence. If you choose this route, do not expect thread-boss(es) to help you out if your character suffers, even if you were not the original instigator. If you are concerned about being "kill baited" then consider referring the roleplay's closest IC(In-Character) analog to law enforcement, using non-lethal means to subdue the offender, fleeing, or otherwise working things out (talking them down, getting stolen items replaced, etc).

Your character may instigate conflict with another within reason (you can't completely destroy their property, kill them unprovoked, or otherwise take them out of the roleplay for long periods of time) but they are entitled to respond in kind. If you think it's unfair or excessive that they outright killed your character for trespassing, consider staying away from their land-property the next time around.

If your character is the instigator in a conflict and ends up severely impairing the basic abilities of another character fought against (or even killing), you should make a reasonable effort to return their character to functional life through various means at least once (going up to resurrection/necromancy/"lazarus-tech"), or make amends, only seeking termination of that character if they continuously pursue you in revenge.

Exceptions: Characters taking law enforcement roles are expected not to retaliate with lethal violence, unless the person in question is otherwise a assaulting an officer, or worse. You can't credibly kill or maim police for trying to arrest you for legitimate reasons.


+*_Precedents: Examples and exceptions to the main tenets._*+
~Read for detailed clarification on each main tenets. Roleplayers are subject to precedents but depending on the situation, they can be either advised of the precedent, to recorded in the longterm for recidivistic OOC(Out-Of-Character) toxic behavior, with their unique case added here.~

*Tenet +0.)+ Precedents.*
~1.) *Tenet +0.)+* should only be invoked by the thread-boss(es) when it is in the best interests of the roleplay.
2.) Thread-bosses will intervene IC(In-Character) to situations where a participant roleplayer, regardless of antag status, has repeatedly hamstrung the abilities of characters belonging to other participants.
3.) Thread-bosses may "blacklist" roleplayers with terrible records from other RP-threads at their discretion.
4.) Thread-bosses (& RP(RolePlay) participants) may ask BP(Background Pony)'s to sign in with a named account, ask them to leave the thread, or outright ignore the BP(Background Pony)'s posts.~

*Tenet +1.)+ Precedents.*
~1.) Random violence is not acceptable, nor is targeted violence toward other characters for poor or little reasoning such as 'My character is insane'.
2.) Spamming of any kind is not allowed, and can result in fellow-participant warnings, to contacting site moderators if it persists.
3.) Unprovoked grief (occasionally known as "greytiding"), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific roleplayers or groups (i.e. "metagrudging") fall under *Tenet +1.)+*. Thread-bosses may follow up on grief with allowing the affected parties to ignore normal escalation policy, or measures such as warnings or collective longterm recording of the incident.
4.) Your character may defend their real estate from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after driven off, this opens them up to "fun" of the creative home defense death variety.~

*Tenet +4.)+ Precedents.*
~1.) Non-antagonists are allowed to assist antagonists given sufficient IC(In-Character) reasoning but assisting an antagonist doesn't mean you become one ("with rare(Stockholm Syndrome)":https://en.wikipedia.org/wiki/Stockholm_syndrome "exceptions(Hypnosis)":https://en.wikipedia.org/wiki/Hypnosis). If in doubt, ask a thread-boss from a different roleplay if a particular action makes sense. Depending on the level of assistance, sufficient IC(In-Character) reasoning could be simply treating a large group of people entering the emergency department of a hospital regardless of a few being murderers or not, all the way to being threatened under pain of death by an antagonist to do something.~

*Tenet +5.)+ Precedents.*
~1.) Minimum levels of effort for important roles generally include not logging out/going AFK on an RP(RolePlay)'s opening pages due to the importance of those roles within the RP(RolePlay) for progression. Repeated prolonged instances of going AFK may be given warnings by the thread-boss(es), suggestion to take a smaller role, and may progress to outcasting them entirely from the RP(RolePlay), complete with retconning out their characters.
2.) Let a thread-boss know if you cannot or no longer want to play a large role. Thread-bosses will attempt to transfer the role to someone else, or take it upon themselves.
3.) Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result anywhere from warnings, to retconning their character out of the RP(RolePlay), depending on severity.~

*Tenet +6.)+ Precedents.*
~1.) Lying, misrepresenting facts deliberately, or going quiet for more than 36 hours after a thread-boss has asked a question may result in records being taken of *Tenet +5.)+* being broken. Thread-bosses will not automatically assume the worst for RP-participants logging off however, and will generally wait a while, in case important real life situations caused a participant to disconnect or go AFK.~


+_*File of Verdicts*_+
Records will be kept here of past rulings on major or complex tenet-transgressions, preserved for posterity.
~@|Bluelinks To Verdicts Placed Here|@~


+_*Creative Freedom Pass*_+__________

For experienced roleplayers only. Don't quote these at thread-bosses. If you're in a position where you've had to defend yourself too many times by using this, then you've been doing something wrong. This is about the personal freedom and responsibility an experienced roleplayer will have when they put the interests of others first.

Roleplay is an avocation that allows a lot of potential for great things to happen, and naturally the anti-escalation sectsion regulates to ensure the inept minority don't ruin every roleplay for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking againsth anti-escalation rmeasulres may be excused to allow for that freedom. This will always be at the thread-boss's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread, so fare it well. It's almost always better to consult a thread-boss on this as they are (& should be) more equipped to taking on that responsibility.

Everyone has a license to creative freedom of a limited extent. You can likely get away with borderline tangent behavior that goes slant against the wood-grain occasionally (though never sudden and massive a-causal impacts, genre-clashes, or assumed inclusions), but it's harmful when this becomes a frequent occurrence that gets people frustrated, and thread-bosses start to get involved.

Thread-bosses however may handwave even outright severely antagonistic or flat-out rulebreaking IC(In-Character) behavior, if they believe it was ultimately beneficial, hilarious, or otherwise awesome to the roleplay.
No reason given
Edited by Coriolanus
Coriolanus
Wallet After Summer Sale -


~(based on theav incisively-bdetasiled on "participation-rules":https://tgstation13.org/wiki/Rules for the MMO multiplayer RPG "*_Space Station 13_*(Space Station 13 Review)":https://www.youtube.com/watch?v=nLA5THBexJxrEvMMgNNjc)~

+*_Common Roleplay Tenets_*+__________

*+0.)+ Enforcement of these tenets is at the discretion of a roleplay's established thread-boss(es).*
Thread-bosses are fully accountable for any consequences should they choose whether or not to invoke these tenets. Thread-bosses are also allowed to intervene in their own roleplays, whether IC(In-Character) or OOC(Out-Of-Character), when it is in the best interest of their RP(RolePlay).

*+1.)+ Don't be a debbie-downer.*
We're all only here to have a good time, supposedly. Going out of your way to join then detrimentally impact or end a roleplay, with little IC(In-Character) justification, is widely verboten. Legitimate conflicts where people get upset can happen however, as detailed in the anti-escalation section of the tenet-list.

*+2.)+ Do not use information pertaining to the roleplay gathered outside of in-character means.*
I.e. "metaplaying". This especially refers to interaction between characters beyond their spheres of perception, which is to be known as "assumptive omniscience". New participants to the roleplay are otherwise allowed to know as much as permissible and necessary from the thread-boss(es), pertaining to RP(RolePlay) dynamics, important locations and current events, mechanics, or characters.

*+3.)+ Do not say in-character (IC) things in out-of-character (OOC) chat. Likewise, do not say OOC(Out-Of-Character) things in IC(In-Character).*
There is an exception for OOC(Out-Of-Character) in IC(In-Character), where naive newcomers can be directed to speak further over in OOC(Out-Of-Character)-chat-permissible threads.

*+4.)+ Antagonists can do whatever they want; short of metaplaying/comming, erotic stuff, OOC-in-IC or IC-in-OOC, and stamping out characters of recently-joined participants.*
Party antagonists can do whatever they want as per lone antagonists, "usually(INTRIGUE PLOTS - Terrible Writing Advice)":https://youtu.be/6dI1HjBa9Os?t=304 as long as it doesn’t harm their party. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to preemptively search for, hinder or otherwise seek conflict with known antagonists without reasonable prior cause to warrant. Lastly, Non-antags behaving like an antag can be treated "as an antag(ANTIHEROES - Terrible Writing Advice)":https://youtu.be/YoxRr07drJU?t=143.

*+5.)+ Don't ditch out on roleplays participated in, without even saying something.*
Roleplayers taking major role(s) are required to demonstrate an imperative minimum of initiative in participation-effort, and will be generally held accountable in longterm record for "dereliction" of threads participated within-character. Notify the thread-boss OOC(Out-Of-Character) if you cannot RP(RolePlay) and must leave, and make an attempt to inform other roleplayers IC(In-Character) as well for crucial roles. Gross negligence or abuse of consented roles (particularly breaking tenet +*1.)*+) is verboten.

*+6.)+ In-context thread-boss verdicts are final.*
Incidences of thread-boss negligence or disputed verdicts can be taken to OOC(Out-Of-Character) threads. If a thread-boss says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely a thread-boss will provide any further information. Thread-bosses are under no obligation to reveal IC(In-Character) information. Deliberately lying or misrepresenting facts will be seen and judged harshly, with an open record made of the falsifier.

*+7.)+ If you regularly come close to breaking the tenets without actually breaking them, it will be treated as the tenets being broken.*
Repeated instances of the same tenets being broken may be met with harsher records as consequence. Deliberately baiting people into situations where they break tenets will be seen and judged, with an open record made of the coercion-controller.

*+8.)+ Erotic stuff is frowned upon.*
Explicit scenes of erotic roleplay are simply shunned, far and wide; the content is usually seen as overindulgence leading to the result of detrimental miring/overshadowing of actual roleplay, or at the very least, seen as out of place, step, and theme.

*+9.)+ "NSFW"-rated roleplay participants need to be above the age of 18 years old.*
This is due to the adult content.

*+10.)+ "Losing" is part of the whole game.*
Losing is inevitable in real life as much as fiction, without even possibilities of avoiding it sometimes. Events at large can become out of one's control. No matter how good or prepared your character is, sometimes loss just has to be accepted for sake of RP(RolePlay) flow, whereupon the next course of action would be to either deal with and bootstrap onward, or create a new character.



+*_Escalation_*+
If a roleplayer's character(s) wrongs you IC(In-Character) (theft, attacks, etc), you may retaliate within IC(In-Character) as well. If you choose to retaliate with violence, you in turn have opened your character up to violence. If you choose this route, do not expect thread-boss(es) to help you out if your character suffers, even if you were not the original instigator. If you are concerned about being "kill baited" then consider referring the roleplay's closest IC(In-Character) analog to law enforcement, using non-lethal means to subdue the offender, fleeing, or otherwise working things out (talking them down, getting stolen items replaced, etc).

Your character may instigate conflict with another within reason (you can't completely destroy their property, kill them unprovoked, or otherwise take them out of the roleplay for long periods of time) but they are entitled to respond in kind. If you think it's unfair or excessive that they outright killed your character for trespassing, consider staying away from their land-property the next time around.

If your character is the instigator in a conflict and ends up severely impairing the basic abilities of another character fought against (or even killing), you should make a reasonable effort to return their character to functional life through various means at least once (going up to resurrection/necromancy/"lazarus-tech"), or make amends, only seeking termination of that character if they continuously pursue you in revenge.

Exceptions: Characters taking law enforcement roles are expected not to retaliate with lethal violence, unless the person in question is otherwise a assaulting an officer, or worse. You can't credibly kill or maim police for trying to arrest you for legitimate reasons.



+*_Precedents: Examples and exceptions to the main tenets._*+
~Read for detailed clarification on each main tenets. Roleplayers are subject to precedents but depending on the situation, they can be either advised of the precedent, to recorded in the longterm for recidivistic OOC(Out-Of-Character) toxic behavior, with their unique case added here.~

*Tenet +0.)+ Precedents.*
~1.) *Tenet +0.)+* should only be invoked by the thread-boss(es) when it is in the best interests of the roleplay.
2.) Thread-bosses will intervene IC(In-Character) to situations where a participant roleplayer, regardless of antag status, has repeatedly hamstrung the abilities of characters belonging to other participants.
3.) Thread-bosses may "blacklist" roleplayers with terrible records from other RP-threads at their discretion.
4.) Thread-bosses (& RP(RolePlay) participants) may ask BP(Background Pony)'s to sign in with a named account, ask them to leave the thread, or outright ignore the BP(Background Pony)'s posts.~

*Tenet +1.)+ Precedents.*
~1.) Random violence is not acceptable, nor is targeted violence toward other characters for poor or little reasoning such as 'My character is insane'.
2.) Spamming of any kind is not allowed, and can result in fellow-participant warnings, to contacting site moderators if it persists.
3.) Unprovoked grief (occasionally known as "greytiding"), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific roleplayers or groups (i.e. "metagrudging") fall under *Tenet +1.)+*. Thread-bosses may follow up on grief with allowing the affected parties to ignore normal escalation policy, or measures such as warnings or collective longterm recording of the incident.
4.) Your character may defend their real estate from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after driven off, this opens them up to "fun" of the creative home defense death variety.~

*Tenet +4.)+ Precedents.*
~1.) Non-antagonists are allowed to assist antagonists given sufficient IC(In-Character) reasoning but assisting an antagonist doesn't mean you become one ("with rare(Stockholm Syndrome)":https://en.wikipedia.org/wiki/Stockholm_syndrome "exceptions(Hypnosis)":https://en.wikipedia.org/wiki/Hypnosis). If in doubt, ask a thread-boss from a different roleplay if a particular action makes sense. Depending on the level of assistance, sufficient IC(In-Character) reasoning could be simply treating a large group of people entering the emergency department of a hospital regardless of a few being murderers or not, all the way to being threatened under pain of death by an antagonist to do something.~

*Tenet +5.)+ Precedents.*
~1.) Minimum levels of effort for important roles generally include not logging out/going AFK on an RP(RolePlay)'s opening pages due to the importance of those roles within the RP(RolePlay) for progression. Repeated prolonged instances of going AFK may be given warnings by the thread-boss(es), suggestion to take a smaller role, and may progress to outcasting them entirely from the RP(RolePlay), complete with retconning out their characters.
2.) Let a thread-boss know if you cannot or no longer want to play a large role. Thread-bosses will attempt to transfer the role to someone else, or take it upon themselves.
3.) Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result anywhere from warnings, to retconning their character out of the RP(RolePlay), depending on severity.~

*Tenet +6.)+ Precedents.*
~1.) Lying, misrepresenting facts deliberately, or going quiet for more than 36 hours after a thread-boss has asked a question may result in records being taken of *Tenet +5.)+* being broken. Thread-bosses will not automatically assume the worst for RP-participants logging off however, and will generally wait a while, in case important real life situations caused a participant to disconnect or go AFK.~



+_*File of Verdicts*_+
Records will be kept here of past rulings on major or complex tenet-transgressions, preserved for posterity.
~@|Bluelinks To Verdicts Placed Here|@~



+_*The SecCreat Rulive Freedofm CoolPass*_+__________

For experienced roleplayers only. Don't quote these at thread-bosses. If you're in a position where you've had to defend yourself too many times by using this, then you've been doing something wrong. This is about the personal freedom and responsibility an experienced roleplayer will have when they put the interests of others first.

Roleplay is an avocation that allows a lot of potential for great things to happen, and naturally the tenets regulate to ensure the inept minority don't ruin every roleplay for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking the rules may be excused to allow for that freedom. This will always be at the thread-boss's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread, so fare it well. It's almost always better to consult a thread-boss on this as they are (& should be) more equipped to taking on that responsibility.

Everyone has a license to creative freedom of a limited extent. You can likely get away with borderline tangent behavior that goes slant against the wood-grain occasionally (though never sudden and massive a-causal impacts, genre-clashes, or assumed inclusions), but it's harmful when this becomes a frequent occurrence that gets people frustrated, and thread-bosses start to get involved.

Thread-bosses however may handwave even outright severely antagonistic or rulebreaking IC(In-Character) behavior if they believe it was ultimately beneficial, hilarious or otherwise awesome to the roleplay.



+_*"Anarchic Free-Form" Roleplays*_+__________

Follow the flavor text seen on the opening post to the best of your abilities. Unlike the others, these RP threads are very much defined and guided by the flow of the roleplay itself, rather than by a thread-boss or a system of "valid" & "not valid".

Your character's life is cheap though, as RP(RolePlay) tenets and anti-escalation measures are greatly relaxed, both for any characters interacting with yours, and vice versa. In other words: "https://www.youtube.com/watch?v=_vfkzMAWWKE(Metal Gear Rising: Revengeance Soundtrack - 01. Rules of Nature)":https://www.youtube.com/watch?v=_vfkzMAWWKE


__________
~(next week: guidelines for Asimov law-"shackled" automaton characters, or maybe mind-uploading in scifi scenarios)~
No reason given
Edited by Coriolanus
Coriolanus
Wallet After Summer Sale -


~(heavily-based on participation-rules for the MMORPG "*_Space Station 13_*(Space Station 13 Review)":https://www.youtube.com/watch?v=nLAHBexJxrE)~

+*_Common Roleplay Tenets_*+__________

*+0.)+ Enforcement of these tenets is at the discretion of a roleplay's established thread-boss(es).*
Thread-bosses are fully accountable for any consequences should they choose whether or not to invoke these tenets. Thread-bosses are also allowed to intervene in their own roleplays, whether IC(In-Character) or OOC(Out-Of-Character), when it is in the best interest of their RP(RolePlay).

*+1.)+ Don't be a debbie-downer.*
We're all only here to have a good time, supposedly. Going out of your way to join then detrimentally impact or end a roleplay, with little IC(In-Character) justification, is widely verboten. Legitimate conflicts where people get upset can happen however, as detailed in the anti-escalation section of the tenet-list.

*+2.)+ Do not use information pertaining to the roleplay gathered outside of in-character means.*
I.e. "metaplaying". This especially refers to interaction between characters beyond their spheres of perception, which is to be known as "assumptive omniscience". New participants to the roleplay are otherwise allowed to know as much as permissible and necessary from the thread-boss(es), pertaining to RP(RolePlay) dynamics, important locations and current events, mechanics, or characters.

*+3.)+ Do not say in-character (IC) things in out-of-character (OOC) chat. Likewise, do not say OOC(Out-Of-Character) things in IC(In-Character).*
There is an exception for OOC(Out-Of-Character) in IC(In-Character), where naive newcomers can be directed to speak further over in OOC(Out-Of-Character)-chat-permissible threads.

*+4.)+ Antagonists can do whatever they want; short of metaplaying/comming, erotic stuff, OOC-in-IC or IC-in-OOC, and stamping out characters of recently-joined participants.*
Party antagonists can do whatever they want as per lone antagonists, "usually(INTRIGUE PLOTS - Terrible Writing Advice)":https://youtu.be/6dI1HjBa9Os?t=304 as long as it doesn’t harm their party. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to preemptively search for, hinder or otherwise seek conflict with known antagonists without reasonable prior cause to warrant. Lastly, Non-antags behaving like an antag can be treated "as an antag(ANTIHEROES - Terrible Writing Advice)":https://youtu.be/YoxRr07drJU?t=143.

*+5.)+ Don't ditch out on roleplays participated in, without even saying something.*
Roleplayers taking major role(s) are required to demonstrate an imperative minimum of initiative in participation-effort, and will be generally held accountable in longterm record for "dereliction" of threads participated within-character. Notify the thread-boss OOC(Out-Of-Character) if you cannot RP(RolePlay) and must leave, and make an attempt to inform other roleplayers IC(In-Character) as well for crucial roles. Gross negligence or abuse of consented roles (particularly breaking tenet +*1.)*+) is verboten.

*+6.)+ In-context thread-boss verdicts are final.*
Incidences of thread-boss negligence or disputed verdicts can be taken to OOC(Out-Of-Character) threads. If a thread-boss says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely a thread-boss will provide any further information. Thread-bosses are under no obligation to reveal IC(In-Character) information. Deliberately lying or misrepresenting facts will be seen and judged harshly, with an open record made of the falsifier.

*+7.)+ If you regularly come close to breaking the tenets without actually breaking them, it will be treated as the tenets being broken.*
Repeated instances of the same tenets being broken may be met with harsher records as consequence. Deliberately baiting people into situations where they break tenets will be seen and judged, with an open record made of the coercion-controller.

*+8.)+ Erotic stuff is frowned upon.*
Explicit scenes of erotic roleplay are simply shunned, far and wide; the content is usually seen as overindulgence leading to the result of detrimental miring/overshadowing of actual roleplay, or at the very least, seen as out of place, step, and theme.

*+9.)+ "NSFW"-rated roleplay participants need to be above the age of 18 years old.*
This is due to the adult content.

*+10.)+ "Losing" is part of the whole game.*
Losing is inevitable in real life as much as fiction, without even possibilities of avoiding it sometimes. Events at large can become out of one's control. No matter how good or prepared your character is, sometimes loss just has to be accepted for sake of RP(RolePlay) flow, whereupon the next course of action would be to either deal with and bootstrap onward, or create a new character.



+*_Escalation_*+
If a roleplayer's character(s) wrongs you IC(In-Character) (theft, attacks, etc), you may retaliate within IC(In-Character) as well. If you choose to retaliate with violence, you in turn have opened your character up to violence. If you choose this route, do not expect thread-boss(es) to help you out if your character suffers, even if you were not the original instigator. If you are concerned about being "kill baited" then consider referring the roleplay's closest IC(In-Character) analog to law enforcement, using non-lethal means to subdue the offender, fleeing, or otherwise working things out (talking them down, getting stolen items replaced, etc).

Your character may instigate conflict with another within reason (you can't completely destroy their property, kill them unprovoked, or otherwise take them out of the roleplay for long periods of time) but they are entitled to respond in kind. If you think it's unfair or excessive that they outright killed your character for trespassing, consider staying away from their land-property the next time around.

If your character is the instigator in a conflict and ends up severely impairing the basic abilities of another character fought against (or even killing), you should make a reasonable effort to return their character to functional life through various means at least once (going up to resurrection/necromancy/"lazarus-tech"), or make amends, only seeking termination of that character if they continuously pursue you in revenge.

Exceptions: Characters taking law enforcement roles are expected not to retaliate with lethal violence, unless the person in question is otherwise a assaulting an officer, or worse. You can't credibly kill or maim police for trying to arrest you for legitimate reasons.



+*_Precedents: Examples and exceptions to the main tenets._*+
~Read for detailed clarification on each main tenets. Roleplayers are subject to precedents but depending on the situation, they can be either advised of the precedent, to recorded in the longterm for recidivistic OOC(Out-Of-Character) toxic behavior, with their unique case added here.~

*Tenet +0.)+ Precedents.*
~1.) *Tenet +0.)+* should only be invoked by the thread-boss(es) when it is in the best interests of the roleplay.
2.) Thread-bosses will intervene IC(In-Character) to situations where a participant roleplayer, regardless of antag status, has repeatedly hamstrung the abilities of characters belonging to other participants.
3.) Thread-bosses may "blacklist" roleplayers with terrible records from other RP-threads at their discretion.
4.) Thread-bosses (& RP(RolePlay) participants) may ask BP(Background Pony)'s to sign in with a named account, ask them to leave the thread, or outright ignore the BP(Background Pony)'s posts.~

*Tenet +1.)+ Precedents.*
~1.) Random violence is not acceptable, nor is targeted violence toward other characters for poor or little reasoning such as 'My character is insane'.
2.) Spamming of any kind is not allowed, and can result in fellow-participant warnings, to contacting site moderators if it persists.
3.) Unprovoked grief (occasionally known as "greytiding"), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific roleplayers or groups (i.e. "metagrudging") fall under *Tenet +1.)+*. Thread-bosses may follow up on grief with allowing the affected parties to ignore normal escalation policy, or measures such as warnings or collective longterm recording of the incident.
4.) Your character may defend their real estate from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after driven off, this opens them up to "fun" of the creative home defense death variety.~

*Tenet +4.)+ Precedents.*
~1.) Non-antagonists are allowed to assist antagonists given sufficient IC(In-Character) reasoning but assisting an antagonist doesn't mean you become one ("with rare(Stockholm Syndrome)":https://en.wikipedia.org/wiki/Stockholm_syndrome "exceptions(Hypnosis)":https://en.wikipedia.org/wiki/Hypnosis). If in doubt, ask a thread-boss from a different roleplay if a particular action makes sense. Depending on the level of assistance, sufficient IC(In-Character) reasoning could be simply treating a large group of people entering the emergency department of a hospital regardless of a few being murderers or not, all the way to being threatened under pain of death by an antagonist to do something.~

*Tenet +5.)+ Precedents.*
~1.) Minimum levels of effort for important roles generally include not logging out/going AFK on an RP(RolePlay)'s opening pages due to the importance of those roles within the RP(RolePlay) for progression. Repeated prolonged instances of going AFK may be given warnings by the thread-boss(es), suggestion to take a smaller role, and may progress to outcasting them entirely from the RP(RolePlay), complete with retconning out their characters.
2.) Let a thread-boss know if you cannot or no longer want to play a large role. Thread-bosses will attempt to transfer the role to someone else, or take it upon themselves.
3.) Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result anywhere from warnings, to retconning their character out of the RP(RolePlay), depending on severity.~

*Tenet +6.)+ Precedents.*
~1.) Lying, misrepresenting facts deliberately, or going quiet for more than 36 hours after a thread-boss has asked a question may result in records being taken of *Tenet +5.)+* being broken. Thread-bosses will not automatically assume the worst for RP-participants logging off however, and will generally wait a while, in case important real life situations caused a participant to disconnect or go AFK.~



+_*File of Verdicts*_+
Records will be kept here of past rulings on major or complex tenet-transgressions, preserved for posterity.
~@|Bluelinks To Verdicts Placed Here|@~



+_*The Secret Rule of Cool*_+__________

For experienced roleplayers only. Don't quote these at thread-bosses. If you're in a position where you've had to defend yourself too many times by using this, then you've been doing something wrong. This is about the personal freedom and responsibility an experienced roleplayer will have when they put the interests of others first.

Roleplay is an avocation that allows a lot of potential for great things to happen, and naturally the tenets regulate to ensure the inept minority don't ruin every roleplay for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking the rules may be excused to allow for that freedom. This will always be at the thread-boss's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread, so fare it well. It's almost always better to consult a thread-boss on this as they are (& should be) more equipped to taking on that responsibility.

Everyone has a license to creative freedom of a limited extent. You can likely get away with borderline tangent behavior that goes slant against the wood-grain occasionally (though never sudden and massive a-causal impacts, genre-clashes, or assumed inclusions), but it's harmful when this becomes a frequent occurrence that gets people frustrated, and thread-bosses start to get involved.

Thread-bosses however may handwave even outright severely antagonistic or rulebreaking IC(In-Character) behavior if they believe it was ultimately beneficial, hilarious or otherwise awesome to the roleplay.



+_*"Anarchic Free-Form" Roleplays*_+__________

Follow the flavor text seen on the opening post to the best of your abilities. Unlike the others, these RP threads are very much defined and guided by the flow of the roleplay itself, rather than by a thread-boss or a system of "valid" & "not valid".

Your character's life is cheap though, as RP(RolePlay) tenets and anti-escalation measures are greatly relaxed, both for any characters interacting with yours, and vice versa. In other words: "https://www.youtube.com/watch?v=_vfkzMAWWKE(Metal Gear Rising: Revengeance Soundtrack - 01. Rules of Nature)":https://www.youtube.com/watch?v=_vfkzMAWWKE


__________
~(next week: guidelines for Asimov law-"shackled" automaton characters, or maybe mind-uploading in scifi scenarios)~
No reason given
Edited by Coriolanus