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Derpstar D67C
I still don’t really get what you mean by

"Not completely true, it’s 5 per “character”(that’s counting transparency) but you can have a signal “sprite” made of 2 “characters”"

In response to that NES can only handle 4 colors per sprite. Either it can handle 4 colors including transparency or 7 colors if you nest two sprites.
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Derpstar D67C
"Technically, on the NES, each sprite uses one of four palettes (three colours per palette) and can be up to 8x16 pixels in size. Mega Man is constructed using multiple sprites. They use two palettes: one for his body (blue, light blue, and black) and one for his face (peach, white, and black).

So, they draw his head (without a face) and body using several sprites. On top of those sprites, they draw his face using a sprite or two. Thus, it looks like more than three colours, but they’re actually layering multiple sprites with different palettes."
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Beau Skunky's avatar
Beau Skunky
Magnificent Metadata Maniac - #1 Assistant
Cool Crow - "Caw!" An awesome tagger

Life is but a dream
Princess Celestia is probably being held captive in World 8-4.

Then after that you have to play through the whole game again (only with faster-moving enemies, and buzzy beetles replacing goombas making it a li’l harder) in order to rescue Luna.
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> 6 colors used on applejack

> 8 bit

Seems funny. Adventure ponies technically don’t fit into 8 bit as the NES can only handle four colors including transparency for a sprite

The more you know!
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