Interested in advertising on Derpibooru? Click here for information!
Pony Arts & Prints!

Help fund the $15 daily operational cost of Derpibooru - support us financially!

Description

This render was previewed 3 days early for my patrons on Patreon! You don’t have to feel obliged to join my Patreon, as I plan to make everything I do public at some point, but any bit of help I receive will be put towards upgrading my hardware that I use to create these renders:  
https://www.patreon.com/djthed
 
Paypal Alternative:  
https://goo.gl/YTgduc
 
This took 36 hours to render for 105 frames (about 20 minutes per frame). That might seem a lot, but I can explain.
 
If you were not already aware, I’ve been using a more pleasant looking shader for the ponies lately. It’s called sub-surface scattering. I won’t go too in depth what it is, but if you’ve ever held you hand up to a light with all your fingers touching each other and you see sort of a red glow as the light passes through your skin, that’s sub surfacing.
 
But anyway, that’s the main reason the renders are taking a while longer to render. It’s a much better looking material, but it requires a significant amount more samples than a normal material to not come out looking noisy. For Pear Butter, I would have to use an insane amount of samples to accomplish that normally (about 16384 samples per frame), but thankfully a beta version of Blender exists where there’s a tool called a “denoiser”.
 
It does exactly what it implies, it smooths out the noisiness of the image that would come with a slightly undersampled render. Now I can’t just render reach image with 16 samples or something and denoise that. It’ll still smooth it out, but there would still be a lot of artifacting because the low sample count doesn’t allow the render to gather enough detail to get anywhere close to a good looking image with or without denoising.
 
This animation had 4096 samples per frame, exactly 4 times less than I normally would need without denoising. If I didn’t have that tool from this beta version, It would have taken 144 hours (6 days) to render everything. And if it weren’t for my generous donators (you all know who you are), I wouldn’t have had 2 GPUs to render all of this on, so in that case it would’ve been a 288 hour render. All in all, 36 hours is not bad at all with these new materials.
 
 
Now for the animation itself… I spent a few days on it. No precise hour count again this time. Honestly I spent a lot more of my time tinkering with the lighting, something that wouldn’t have looked that great before without sub surface scattering. Hopefully it looks fairly nice. Only real regret is the rim lighting, which might be just a touch too much. But other than that I’m pretty happy with how it looks.
 
Here’s a link to all of the raw image files used for the render: https://drive.google.com/open?id=0B-VCBZ7TNmWDVi1CVkF0bmItTW8

safe2174258 artist:therealdjthed147 pear butter3859 earth pony446296 pony1602420 g42028857 season 72469 the perfect pear1566 3d122631 3d model2261 animated126010 blender14678 blender cycles3158 blinking5158 bowing549 crossed hooves2918 curtsey141 cute265736 cycles render818 eyes closed138971 female1802609 gif48727 gray background14498 grin62975 hnnng2752 mare740989 model:djthed127 patreon15304 patreon logo9691 pearabetes421 raised hoof69931 royalty1869 simple background596263 smiling397405 solo1426018 sweet dreams fuel2050 walking7516 weapons-grade cute4658

Comments

Syntax quick reference: **bold** *italic* ||hide text|| `code` __underline__ ~~strike~~ ^sup^ %sub%

Detailed syntax guide

Krumelej
Not a Llama - Happy April Fools Day!

You probably know this already, but rendering in layers/passes allows you to composit and blend together in post.  
And it would allow you to vary the rim light in intensity or even re-render that part if needed.  
You can also do the subsurface pass at lower resolution (half should be fine) as it is inherently diffuse. And if it bleeds too much outside just add a stencil mask for that.
 
For post work I recommend Blackmagic Fusion. Free version is ridiculously nice.
Background Pony #B7F8
However gorgeous the walk and the bow are, my favorite part is that initial happy/surprised expression with slightly dilating pupils. This detail makes the animation absolutely stunning.
DJTHED
Kinship Through Differences - Celebrated the 11th anniversary of MLP:FIM!
An Artist Who Rocks - 100+ images under their artist tag
The Power of Love - Given to a publicly verified artist with an image under their artist’s tag that has reached 1000 upvotes
Not a Llama - Happy April Fools Day!
Artist -

Blender 3D Animator
@Chicago Ted  
I might recommend do more than just only allowing my 3d works in the complex filter. If you ask me, there’s a lot less uncanny stuff with Blender in general, since most Blender users use CreatorOfPony’s models, which in my opinion are way better than the SFM models. But that’s just my opinion.
Background Pony #E7A8
You’re one of very few reasons I don’t have 3D tag blacklisted yet.  
Shit-ton of absolutely uncanny GMOD/SFM imagery, and then there’s this guy, holy shit. Cute lighting algorithms aside (fwiw you managed to make it worse with that crappy GIF quantization), but I really like your models.
Background Pony #DE14
It is really depressing to know that the best of the Mane 6’s mothers is no longer alive…..
Blenderpony
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).
Roseluck - Had their OC in the 2023 Derpibooru Collab.
Non-Fungible Trixie -
Best Artist - Providing quality, Derpibooru-exclusive artwork
Not a Llama - Happy April Fools Day!
Artist -

I have been working on some nice cycle shaders as well. My experience with subsurface scattering, in a scene where the pony is mostly illuminated by global light. It doesnt make much of a difference. Only in up close situations like a desk lamp or illumination from behind(creating a siluhette) its noticable..