Um, what would you be catching? “Parasprite Escape?” No, they’re (probably) not smart enough for it and it implies a much more troublesome set of characters than just little Apes (or Ape equivalents.)
Ok serious. If someone has a Net Yaroze(Playstation 1 Development console) They could make a PS1 pony game and upload the game for anyone to play either on an emulator or an actual PS1/2/3.
@mjangelvortex
I mostly use the animations built in with the SFM pony models, they’re edited a bit here to overall flow better. Some have called it lazy, but I do know how to animate, though, as I did animate Marble.
Behind the scenes stuff. The odd triangulation is meant to be a sorta simulation of texture distortion, as it jitters the UVs around a bit.
All the mesh deforming is done with a displacement, using Trixie’s horn texture as the displacement image funny enough, it’s mounted to the camera as the object to map the displacement coordinates.
Had some really weird issues getting Marble’s head tracking to work, so I sorta had to hack it around to work right, hence the bone looking at pinkie.
BONUS: modern-like render. Since I know some probably wonder how they look without looking all jittery and unfiltered.
@EmployeeAMillion
It’s probably the bone-based animation, and the lack of affine mapping (which Blender does not support).
The PSX and DS are very similar in looks, anyways (both are 32-bit to boot!). It’s just that everything is more solid model-wise on the DS to look overall better.
this @Background Pony #AD1C
My Little Pony (PS)
My Little Pony DS
Edited
@Light Blade
How about a MLP version of Ape Escape?
…
Um, what would you be catching? “Parasprite Escape?” No, they’re (probably) not smart enough for it and it implies a much more troublesome set of characters than just little Apes (or Ape equivalents.)
Edited
Never mind. You don’t need the development console to make PS1 games. https://www.youtube.com/watch?v=ITXleeBpic8
Patapony
https://oddwarg.deviantart.com/art/PataPony-Game-v-0-95-OST-298670973
https://youtu.be/KFkVxqH0PKI
Edited
yeah thats why i thought ps1 first, but DS sorta did that to a degree at times on certain 3d games but not to that extent.
See it here
Definitely PS1. Just look at those wobbling polygons (especially noticable on the ground). Only PS1 did that.
So it’s actually Nintendo DS?
I mostly use the animations built in with the SFM pony models, they’re edited a bit here to overall flow better. Some have called it lazy, but I do know how to animate, though, as I did animate Marble.
That’s some really nice trivia. I wish I knew how to make 3D models and animate them. You do a really good job at them to be honest.
Behind the scenes stuff. The odd triangulation is meant to be a sorta simulation of texture distortion, as it jitters the UVs around a bit.
All the mesh deforming is done with a displacement, using Trixie’s horn texture as the displacement image funny enough, it’s mounted to the camera as the object to map the displacement coordinates.
Had some really weird issues getting Marble’s head tracking to work, so I sorta had to hack it around to work right, hence the bone looking at pinkie.
BONUS: modern-like render. Since I know some probably wonder how they look without looking all jittery and unfiltered.
It’s probably the bone-based animation, and the lack of affine mapping (which Blender does not support).
The PSX and DS are very similar in looks, anyways (both are 32-bit to boot!). It’s just that everything is more solid model-wise on the DS to look overall better.