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Description

Webm, 60 FPS master of
 
The only differences are that this is non-256 colour, and is 60 FPS. Original scale has been left intact. These are issues I had with limitations on the .gif format.
 
EDIT: Noticed the animation has issues looping. Weird, as it’s a seamless loop when previewing the frames in Blender. Oh well.
 
For those who are wondering, re-sampling FPS in animations is easy with Blender. Some math is involved, as you need to scale the Dopesheet size at the very first frame of animation with the following formula:
 
(FPS desired)/(Current FPS)
 
So, that’d mean 60/24, which is 2.5. So I simply scaled the dope sheet to 2.5, then re-rendered at the new frame-rate.

safe2173848 artist:fillerartist227 marble pie8280 pinkie pie255799 earth pony446109 pony1602035 g42028523 3d122599 4:365 60 fps839 animated125970 blender14669 duo169777 female1802187 happy44499 jumping4603 low poly149 mare740741 no sound6661 retro519 style emulation4927 webm25819
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