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some did make use of the CRT color blending, but not the majority.
so for most games it’s still better to play them either sharp or with CRT Emulation over AA
It’s both more and less blurry. individual pixels might be sharper but their colours bleeds pixels away on most early 90’s Tellies, Something used on a lot of the prettier games to create gradients and mix colours. This is why a lot of them look rather flat on a modern TV.
CRT*
true that CRTs and old video chips made things a bit more blurry and pixels were not as sharp as modern screens, but also not so blurry that pixels mixed together like with AA.
CRT Emulation is included in basically all advanced emulators today and it still looks a billion times better and more authentic than some crappy AA filter thrown ontop a pixel sharp image
plus not all games were intended to be blurry in the first place, it was just a slight drawback of the screns used. so playing something like SNES/NES/GB/etc games with sharp and clear pixels still looks pretty amazing.
i actually still got an old monochrome CRT from 1984 no less! and it’s quite sharp, though it’s a bit unfair due to monochrome CRTs always beeing a bit more sharper than colored ones.
Edited
adjusts glasses
uhm, achtually, old games were made to be rendered on a CTR, images would naturally be blurry when rendered and not at all sharp pixel graphics like a lot of retro games do.
Altho most modern pixel-art is made for pixel perfect graphics, and thus uses different techniques, older games are made to be blurry. While whatever looks the best is down to personal taste, I do find a lot of them to be more attractive with a good filter.
like anything from the N64 or earlier.
I mean it just makes everything look blurry and for actually pixel based games it ruins the art-sytle… why do people do this
Edited
Same. Just look at the lost details when you apply filtering to formerly pixelated textures like Quake or Half Life. Or god forbid the on by default filtering in GZDoom. Turn that off fast.