@GregUniverse
I don’t think Miyamoto is anti-continuity, (seeing as Zelda has alot of it, and Star Fox does too) but he just doesn’t want his games to be limited by that, or to a single storyline. I can understand that, especially sense he said he basically wants fans to have their own personal interpretations of the Mario series, their own backstories, their own headcanon, as he prefer to leave some things to their imagination.
So in a way, I guess all those things can be linked if you want, and I agree, the references shouldn’t be limited.
I suppose I do understand your annoyance though, because I kinda dislike how the main action games oftentimes ignore things like the existence of the Gameboy games, SMB2 enemies/bosses, (despite Shy Guys & Snifits appearing in SM64) Donkey Kong, Wario, and such.
Aside from Odyssey’s DK nods, and Pauline
finally appearing in a main Mario game sense Donkey Kong for Gameboy, if that counts. Meanwhile, Wario’s only roles in Mario games were “Super Mario Land 2,” and “Super Mario 64 DS,” yet he wasn’t allowed in “Super Mario Run.” He also wasn’t allowed in the NewSMB series, because he plays “too differently,” (even though in SM64DS they basically made him play similarly to Mario & Luigi) yet Toadette got in, and in her famed Peachette form is quite different.
Oh, now I remember that guy. Sense that game had the same english text writer as M&L, I assume he was the one who put that Fawful nod in, and it might not of been in the original Japanese version. Still, nice the RPG games acknowledge each other sort’ve.
(It’s criminal the 3DS remake of “SuperStar Saga” removed the Geno cameo. If Square/Enix allowed him to be a SSB Mii costume, I don’t see why they wouldn’t of allowed that again.)