Viewing last 25 versions of post by Cono in topic Tags about filmmaking shots

Cono

There are terms used in film and animation that i think can be used for tags or only their definition, most are for a static image except one that are a sequence.


 
I put the +__short definition+__ of each **term** and its expressive meaning in films or/and more additional information.
 
Some terms have their trick when it comes to interpreting them with ponies, since they have a small body and walk on four legs, so the images can be inaccurate.
[bq]
 

>
> >>862237p

> *
*High angle shot** : +__We see the character from above.+
[/bq]
__
>
Humiliates the character by putting us in a superior position and giving him childish proportions.
[bq]
 

>
> >>1321630p **Perfect high angle or hitchcock shot** : +__A completely vertical chopping.+
[/bq]
__
>
No character survives this shot, with such humiliation she must die!
[bq]
 

>
> >>1095800p

> *
*Low angle shot** : +__We see the character from below.+
[/bq]
__
>
The shot praises the character and makes him seem more threatening, makes us feel like children in front of him.
[bq]
 

>
> >>1542888p **Worm's-eye view or Perfect low angle shot** : +__The viewer is positioned facing up.+
[/bq]
__
>
It gives the feeling of dream. Used mainly in subjective images for characters who wake up or go to bed in scenes of disorientation or eroticism. It is also used to enfantize giant structures or to show the sky in a melodramatic scene.
[bq]
 

>
> >>196026p **Dutch angle (German origin)** : +__it is a crooked camera angle.+
[/bq]
__
>
If it falls to the right it gives a feeling of danger and if it rises it gives a feeling of euphoria, if it is in the Japanese narrative it will be the other way round, if it oscillates it gives a sensation of madness. It gives a feeling of instability to the scene and disorients the viewer.
[bq]
 

>
> >>1379251p **Extreme long shot or ELS** : +__It shows the landscape to introduce the viewer, there may be characters but the stage is the protagonist.+
[/bq]
__ [bq]
>

> >>1323370p **Bird's eye view** : +__A variant of ELS; shows the view from the sky as if it were a map+
[/bq][bq]
__
>

>
> >>
1585521p **Full shot** : +__The character occupies almost the entire height of the image, shows his entire body.+
[/bq]
__
>
It gives prominence, strength and power, does not show very well his facial features but his movements.[bq]

>
> >>55525p **American shot** : +__It shows from the head to the thighs or knees.+
[/bq]
__
>
By lengthening the middle shot, not only the features of the character are shown, but also the objects that appear.
[bq]
 

>
> >>1222384p **Medium shot** : +__From head to waist or navel.+
[/bq]
__
>
It allows to see the facial features and manuals, useful for conversations and substitute of the whole shot.
[bq]
 

>
> >>898720p **Medium short shot** : +__Variant of the medium. From the head to the sternum.+
[/bq]
__
>
Manual gesture loses importance and gives importance to the character's speech.
[bq]
 

>
> >>1598269s

> *
*Medium close-up or MCU** : +__From head to shoulders. You can also make the shot of the hands or feet.+__
[/bq]

>
Only the features of the character are important.
[bq]
 

>
> >>59055p **Close-up shot** : +__The head fills the image.+
[/bq]
__
>
It works like the MCU but more aggressive.
[bq]
 

>
> >>135032p **Extreme close-up or Italian shot** : +__The shot focuses on showing the eyes.+[/bq]__
This shot only serves to transmit anxiety when finding the character so close, not to give emotions or dialogue as is believed, the eyes are not as expressive as the muscles of the face such as the eyebrows and mouth.
[bq]
 

>
> >>312305p **Isometric shot** : +__Of three dimensions. Nothing increases or decreases in the shot. Own of the videogames.+[/bq][bq]
__

>
> >>1440093p **One-point perspective or front view** : +__We see the image in front as if we were there.+__ **Kubrick shot** : +__A variant where the leak center is exactly the one in the image; may have elements that show the perspective.+
[/bq]
__
>
The height of the camera will depend on whether we are adults or children. Kubrick's adds the sensation of vertigo, and feel that something powerful drags or repels us.
[bq]
 

>
> >>1519456p **Follow shot or tracking shot** : +__From a point of view of someone who accompanies the main character, we follow the character his journey without snatching our identity (There is no first person).+
[/bq]
__ [spoiler]
>
||
This information is a fusion between the information in wikipedia, and a copy-paste of something mentioned by a guy who knows about this subject.
[bq]
 

> >>1356158p [/bq]

 
I don't add the following due to lack of time to explain or is too much:
 
Subjective plane, General plane, Two-dimensional plane, Surrealistic shot, Psychodelic shot, Angle skycam/spidercam, skyline shot,
 
etc [/spoiler]||
Reason: Better title and grammar
Edited by Cono
Cono

There are terms used in film and animation that i think can be used for tags or only their definition, most are for a static image except one that are a sequence.

I put the +short definition+ of each *term* and its expressive meaning in films or/and more additional information.
Some terms have their trick when it comes to interpreting them with ponies, since they have a small body and walk on four legs, so the images can be inaccurate.
[bq]
>>862237p
*High angle shot* : +We see the character from above.+
[/bq]Humiliates the character by putting us in a superior position and giving him childish proportions.
[bq]
>>1321630p *Perfect high angle or hitchcock shot* : +A completely vertical chopping.+
[/bq]No character survives this shot, with such humiliation she must die!
[bq]
>>1095800p
*Low angle shot* : +We see the character from below.+
[/bq]The shot praises the character and makes him seem more threatening, makes us feel like children in front of him.
[bq]
>>1542888p *Worm's-eye view or Perfect low angle shot* : +The viewer is positioned facing up.+
[/bq]It gives the feeling of dream. Used mainly in subjective images for characters who wake up or go to bed in scenes of disorientation or eroticism. It is also used to enfantize giant structures or to show the sky in a melodramatic scene.
[bq]
>>196026p *Dutch angle (German origin)* : +it is a crooked camera angle.+
[/bq]If it falls to the right it gives a feeling of danger and if it rises it gives a feeling of euphoria, if it is in the Japanese narrative it will be the other way round, if it oscillates it gives a sensation of madness. It gives a feeling of instability to the scene and disorients the viewer.
[bq]
>>1379251p *Extreme long shot or ELS* : +It shows the landscape to introduce the viewer, there may be characters but the stage is the protagonist.+
[/bq] [bq]>>1323370p *Bird's eye view* : +A variant of ELS; shows the view from the sky as if it were a map+
[/bq][bq]
>>1585521p *Full shot* : +The character occupies almost the entire height of the image, shows his entire body.+
[/bq]It gives prominence, strength and power, does not show very well his facial features but his movements.[bq]
>>55525p *American shot* : +It shows from the head to the thighs or knees.+
[/bq]By lengthening the middle shot, not only the features of the character are shown, but also the objects that appear.
[bq]
>>1222384p *Medium shot* : +From head to waist or navel.+
[/bq]It allows to see the facial features and manuals, useful for conversations and substitute of the whole shot.
[bq]
>>898720p *Medium short shot* : +Variant of the medium. From the head to the sternum.+
[/bq]Manual gesture loses importance and gives importance to the character's speech.
[bq]
>>1598269s
*Medium close-up or MCU* : +From head to shoulders. You can also make the shot of the hands or feet.+
[/bq]Only the features of the character are important.
[bq]
>>59055p *Close-up shot* : +The head fills the image.+
[/bq]It works like the MCU but more aggressive.
[bq]
>>135032p *Extreme close-up or Italian shot* : +The shot focuses on showing the eyes.+[/bq]This shot only serves to transmit anxiety when finding the character so close, not to give emotions or dialogue as is believed, the eyes are not as expressive as the muscles of the face such as the eyebrows and mouth.
[bq]
>>312305p *Isometric shot* : +Of three dimensions. Nothing increases or decreases in the shot. Own of the videogames.+[/bq][bq]
>>1440093p *One-point perspective or front view* : +We see the image in front as if we were there.+ *Kubrick shot* : +A variant where the leak center is exactly the one in the image; may have elements that show the perspective.+
[/bq]The height of the camera will depend on whether we are adults or children. Kubrick's adds the sensation of vertigo, and feel that something powerful drags or repels us.
[bq]
>>1519456p *Follow shot or tracking shot* : +From a point of view of someone who accompanies the main character, we follow the character his journey without snatching our identity (There is no first person).+
[/bq] [spoiler]This information is a fusion between the information in wikipedia, and a copy-paste of something mentioned by a guy who knows about this subject.
[bq]>>1356158p [/bq]
I don't add the following due to lack of time to explain or is too much:
Subjective plane, General plane, Two-dimensional plane, Surrealistic shot, Psychodelic shot, Angle skycam/spidercam, skyline shot,
etc [/spoiler]
Reason: Better title ans grammar
Edited by Cono
Cono

There are terms used in film and animation that i think can be used for tags or only their definition, most are for a static image except one that are a sequence.

I put the +short definition+ of each *term* and its expressive meaning in films or/and more additional information.
Some terms have their trick when it comes to interpreting them with ponies, since they have a small body and walk on four legs, so the images can be inaccurate.
[bq]
>>862237p
*High angle shot* : +We see the character from above.+
[/bq]Humiliates the character by putting us in a superior position and giving him childish proportions.
[bq]
>>1321630p *Perfect high angle or hitchcock shot* : +A completely vertical chopping.+
[/bq]No character survives this shot, with such humiliation she must die!
[bq]
>>1095800p
*Low angle shot* : +We see the character from below.+
[/bq]The shot praises the character and makes him seem more threatening, makes us feel like children in front of him.
[bq]
>>1542888p *Worm's-eye view or Perfect low angle shot* : +The viewer is positioned facing up.+
[/bq]It gives the feeling of dream. Used mainly in subjective images for characters who wake up or go to bed in scenes of disorientation or eroticism. It is also used to enfantize giant structures or to show the sky in a melodramatic scene.
[bq]
>>196026p *Dutch angle (German origin)* : +it is a crooked camera angle.+
[/bq]If it falls to the right it gives a feeling of danger and if it rises it gives a feeling of euphoria, if it is in the Japanese narrative it will be the other way round, if it oscillates it gives a sensation of madness. It gives a feeling of instability to the scene and disorients the viewer.
[bq]
>>1379251p *Extreme long shot or ELS* : +It shows the landscape to introduce the viewer, there may be characters but the stage is the protagonist.+
[/bq] [bq]>>1323370p *Bird's eye view* : +A variant of ELS; shows the view from the sky as if it were a map+
[/bq][bq]
>>1585521p *Full shot* : +The character occupies almost the entire height of the image, shows his entire body.+
[/bq]It gives prominence, strength and power, does not show very well his facial features but his movements.[bq]
>>55525p *American shot* : +It shows from the head to the thighs or knees.+
[/bq]By lengthening the middle shot, not only the features of the character are shown, but also the objects that appear.
[bq]
>>1222384p *Medium shot* : +From head to waist or navel.+
[/bq]It allows to see the facial features and manuals, useful for conversations and substitute of the whole shot.
[bq]
>>898720p *Medium short shot* : +Variant of the medium. From the head to the sternum.+
[/bq]Manual gesture loses importance and gives importance to the character's speech.
[bq]
>>1598269s
*Medium close-up or MCU* : +From head to shoulders. You can also make the shot of the hands or feet.+
[/bq]Only the features of the character are important.
[bq]
>>59055p *Close-up shot* : +The head fills the image.+
[/bq]It works like the MCU but more aggressive.
[bq]
>>135032p *Extreme close-up or Italian shot* : +The shot focuses on showing the eyes.+[/bq]This shot only serves to transmit anxiety when finding the character so close, not to give emotions or dialogue as is believed, the eyes are not as expressive as the muscles of the face such as the eyebrows and mouth.
[bq]
>>312305p *Isometric shot* : +Of three dimensions. Nothing increases or decreases in the shot. Own of the videogames.+[/bq][bq]
>>1440093p *One-point perspective or front view* : +We see the image in front as if we were there.+ *Kubrick shot* : +aA variant where athe leak cento ther is exactly centher ofne in the image that may have elements that show the perspective.+
[/bq]The height of the camera will depend on whether we are adults or children. Kubrick's adds the sensation of vertigo, and feel that something powerful drags or repels us.
[bq]
>>1519456p *Follow shot or tracking shot* : +From a point of view of someone who accompanies the main character, we follow the character his journey without snatching our identity (There is no first person).+
[/bq] [spoiler]This information is a fusion between the information in wikipedia, and a copy-paste of something mentioned by a guy who knows about this subject.
[bq]>>1356158p [/bq]
I don't add the following due to lack of time to explain or is too much:
Subjective plane, General plane, Two-dimensional plane, Surrealistic shot, Psychodelic shot, Angle skycam/spidercam, skyline shot,
etc [/spoiler]
Reason: Better title ans grammar
Edited by Cono
Cono

There are terms used in film and animation that i think can be used for tags or only their definition, most are for a static image except one that are a sequence.

I put the +short definition+ of each *term* and its expressive meaning in films or/and more additional information.
Some terms have their trick when it comes to interpreting them with ponies, since they have a small body and walk on four legs, so the images can be inaccurate.
[bq]
>>862237p
*High angle shot* : +We see the character from above.+
[/bq]Humiliates the character by putting us in a superior position and giving him childish proportions.
[bq]
>>1321630p *Perfect high angle or hitchcock shot* : +A completely vertical chopping.+
[/bq]No character survives this shot, with such humiliation she must die!
[bq]
>>1095800p
*Low angle shot* : +We see the character from below.+
[/bq]The shot praises the character and makes him seem more threatening, makes us feel like children in front of him.
[bq]
>>1542888p *Worm's-eye view or Perfect low angle shot* : +The viewer is positioned facing up.+
[/bq]It gives the feeling of dream. Used mainly in subjective images for characters who wake up or go to bed in scenes of disorientation or eroticism. It is also used to enfantize giant structures or to show the sky in a melodramatic scene.
[bq]
>>196026p *Dutch angle (German origin)* : +it is a crooked camera angle.+
[/bq]If it falls to the right it gives a feeling of danger and if it rises it gives a feeling of euphoria, if it is in the Japanese narrative it will be the other way round, if it oscillates it gives a sensation of madness. It gives a feeling of instability to the scene and disorients the viewer.
[bq]
>>1379251p *Extreme long shot or ELS* : +It shows the landscape to introduce the viewer, there may be characters but the stage is the protagonist.+
[/bq] [bq]>>1323370p *Bird's eye view* : +A variant of ELS; shows the view from the sky as if it were a map+
[/bq][bq]
>>1585521p *Full shot* : +The character occupies almost the entire height of the image, shows his entire body.+
[/bq]It gives prominence, strength and power, does not show very well his facial features but his movements.[bq]
>>55525p *American shot* : +It shows from the head to the thighs or knees.+
[/bq]By lengthening the middle shot, not only the features of the character are shown, but also the objects that appear.
[bq]
>>1222384p *Medium shot* : +From head to waist or navel.+
[/bq]It allows to see the facial features and manuals, useful for conversations and substitute of the whole shot.
[bq]
>>898720p *Medium short shot* : +Variant of the medium. From the head to the sternum.+
[/bq]Manual gesture loses importance and gives importance to the character's speech.
[bq]
>>1598269s
*Medium close-up or MCU* : +From head to shoulders. You can also make the shot of the hands or feet.+
[/bq]Only the features of the character are important.
[bq]
>>59055p *Close-up shot* : +The head fills the image.+
[/bq]It works like the MCU but more aggressive.
[bq]
>>135032p *Extreme close-up or Italian shot* : +The shot focuses on showing the eyes.+[/bq]This planeshot only serves to transmit anxiety when finding the character so close, not to give emotions or dialogue as is believed, the eyes are not as expressive as the muscles of the face such as the eyebrows and mouth.
[bq]
>>312305p *Isometric shot* : +Of three dimensions. Nothing increases or decreases in the shot. Own of the videogames.+[/bq][bq]
>>1440093p *One-point perspective or front view* : +We see the image in front as if we were there.+ *Kubrick shot* : +a variant where a leak to the exact center of the image that may have elements that show the perspective+
[/bq]The height of the camera will depend on whether we are adults or children. Kubrick's adds the sensation of vertigo, and feel that something powerful drags or repels us.
[bq]
>>1519456p *Follow shot or tracking shot* : +From a point of view of someone who accompanies the main character, we follow the character his journey without snatching our identity (There is no first person).+
[/bq] [spoiler]This information is a fusion between the information in wikipedia, and a copy-paste of something mentioned by a guy who knows about this subject.
[bq]>>1356158p [/bq]
I don't add the following due to lack of time to explain or is too much:
Subjective plane, General plane, Two-dimensional plane, Surrealistic shot, Psychodelic shot, Angle skycam/spidercam, skyline shot,
etc [/spoiler]
Reason: Better title ans grammar
Edited by Cono
Cono

There are terms used in film and animation that i think can be used for tags or only their definition, most are for a static image except one that are a sequence.

I put the +short definition+ of each *term* and its expressive meaning in films or/and more additional information.
Some terms have their trick when it comes to interpreting them with ponies, since they have a small body and walk on four legs, so the images can be inaccurate.
[bq]
>>862237p
*High angle shot* : +We see the character from above.+
[/bq]Humiliates the character by putting us in a superior position and giving him childish proportions.
[bq]
>>1321630p *Perfect high angle or hitchcock shot* : +A completely vertical chopping.+
[/bq]No character survives this shot, with such humiliation she must die!
[bq]
>>1095800p
*Low angle shot* : +We see the character from below.+
[/bq]The shot praises the character and makes him seem more threatening, makes us feel like children in front of him.
[bq]
>>1542888p *Worm's-eye view or Perfect low angle shot* : +The viewer is positioned facing up.+
[/bq]It gives the feeling of dream. Used mainly in subjective images for characters who wake up or go to bed in scenes of disorientation or eroticism. It is also used to enfantize giant structures or to show the sky in a melodramatic scene.
[bq]
>>196026p *Dutch angle (German origin)* : +it is a crooked camera angle.+
[/bq]If it falls to the right it gives a feeling of danger and if it rises it gives a feeling of euphoria, if it is in the Japanese narrative it will be the other way round, if it oscillates it gives a sensation of madness. It gives a feeling of instability to the scene and disorients the viewer.
[bq]
>>1379251p *Extreme long shot or ELS* : +It shows the landscape to introduce the viewer, there may be characters but the stage is the protagonist.+
[/bq] [bq]>>1323370p *Bird's eye view* : +A variant of ELS; shows the view from the sky as if it were a map+
[/bq][bq]
>>1585521p *Full shot* : +The character occupies almost the entire height of the image, shows his entire body.+
[/bq]It gives prominence, strength and power, does not show very well his facial features but his movements.[bq]
>>55525p *American shot* : +It shows from the head to the thighs or knees.+
[/bq]By lengthening the middle shot, not only the features of the character are shown, but also the objects that appear.
[bq]
>>1222384p *Medium shot* : +From head to waist or navel.+
[/bq]It allows to see the facial features and manuals, useful for conversations and substitute of the whole shot.
[bq]
>>898720p *Medium short shot* : +Variant of the medium. From the head to the sternum.+
[/bq]Manual gesture loses importance and gives importance to the character's speech.
[bq]
>>1598269s
*Medium close-up or MCU* : +From head to shoulders. You can also make the shot of the hands or feet.+
[/bq]Only the features of the character are important.
[bq]
>>59055p *Close-up shot* : +The head fills the image.+
[/bq]It works like the MCU but more aggressive.
[bq]
>>135032p *Extreme close-up or Italian shot* : +The shot focuses on showing the eyes.+[/bq]This plane only serves to transmit anxiety when finding the character so close, not to give emotions or dialogue as is believed, the eyes are not as expressive as the muscles of the face such as the eyebrows and mouth.
[bq]
>>312305p *Isometric shot* : +Of three dimensions. Nothing increases or decreases in the shot. Own of the videogames.+[/bq][bq]
>>1440093p *One-point perspective or front view* : +We see the image in front as if we were there.+ *Kubrick shot* : +a variant where a leak to the exact center of the image that may have elements that show the perspective+
[/bq]The height of the camera will depend on whether we are adults or children. Kubrick's adds the sensation of vertigo, and feel that something powerful drags or repels us.
[bq]
>>1519456p *Follow shot or tracking shot* : +From a point of view of someone who accompanies the main character, we follow the character his journey without snatching our identity (There is no first person).+
[/bq] [spoiler]This information is a fusion between the information in wikipedia, and a copy-paste of something mentioned by a guy who knows about this subject.
[bq]>>1356158p [/bq]
I don't add the following due to lack of time to explain or is too much:
Subjective plane, General plane, Two-dimensional plane, Surrealistic shot, Psychodelic shot, Angle skycam/spidercam, skyline shot,
etc [/spoiler]
Reason: Better title
Edited by Cono
Cono

There are terms used in film and animation that i think can be used for tags or only their definition, most are for a static image except one that are a sequence.

I put the +short definition+ of each *term* and its expressive meaning in films or/and more additional information.
Some terms have their trick when it comes to interpreting them with ponies, since they have a small body and walk on four legs, so the images can be inaccurate.
[bq]
>>862237p
*High angle shot* : +We see the character from above.+
[/bq]Humiliates the character by putting us in a superior position and giving him childish proportions.
[bq]
>>1321630p *Perfect high angle or hitchcock shot* : +A completely vertical chopping.+
[/bq]No character survives this shot, with such humiliation she must die!
[bq]
>>1095800p
*Low angle shot* : +We see the character from below.+
[/bq]The shot praises the character and makes him seem more threatening, makes us feel like children in front of him.
[bq]
>>1542888p *Worm's-eye view or Perfect low angle shot* : +The viewer is positioned facing up.+
[/bq]It gives the feeling of dream. Used mainly in subjective images for characters who wake up or go to bed in scenes of disorientation or eroticism. It is also used to enfantize giant structures or to show the sky in a melodramatic scene.
[bq]
>>196026p *Dutch angle (German origin)* : +it is a crooked camera angle.+
[/bq]If it falls to the right it gives a feeling of danger and if it rises it gives a feeling of euphoria, if it is in the Japanese narrative it will be the other way round, if it oscillates it gives a sensation of madness. It gives a feeling of instability to the scene and disorients the viewer.
[bq]
>>1379251p *Extreme long shot or ELS* : +It shows the landscape to introduce the viewer, there may be characters but the stage is the protagonist.+
[/bq] [bq]>>1323370p *Bird's eye view* : +A variant of ELS; shows the view from the sky as if it were a map+
[/bq][bq]
>>1585521p *Full shot* : +The character occupies almost the entire height of the image, shows his entire body.+
[/bq]It gives prominence, strength and power, does not show very well his facial features but his movements.[bq]
>>55525p *American shot* : +It shows from the head to the thighs or knees.+
[/bq]By lengthening the middle shot, not only the features of the character are shown, but also the objects that appear.
[bq]
>>1222384p *Medium shot* : +From head to waist or navel.+
[/bq]It allows to see the facial features and manuals, useful for conversations and substitute of the whole shot.
[bq]
>>898720p *Medium short shot* : +Variant of the medium. From the head to the sternum.+
[/bq]Manual gesture loses importance and gives importance to the character's speech.
[bq]
>>1598269s
*Medium close-up or MCU* : +From head to shoulders. You can also make the shot of the hands or feet.+
[/bq]Only the features of the character are important.
[bq]
>>59055p *Close-up shot* : +The head fills the image.+
[/bq]It works like the MCU but more aggressive.
[bq]
>>135032p *Extreme close-up or Italian shot* : +The shot focuses on showing the eyes.+[/bq]This plane only serves to transmit anxiety when finding the character so close, not to give emotions or dialogue as is believed, the eyes are not as expressive as the muscles of the face such as the eyebrows and mouth.
[bq]
>>312305p *Isometric shot* : +Of three dimensions. Nothing increases or decreases in the shot. Own of the videogames.+[/bq][bq]
>>1440093p *One-point perspective or front view* : +We see the image in front as if we were there.+ *Kubrick shot* : +a variant where a leak to the exact center of the image that may have elements that show the perspective+
[/bq]The height of the camera will depend on whether we are adults or children. Kubrick's adds the sensation of vertigo, and feel that something powerful drags or repels us.
[bq]
>>1519456p *Follow shot or tracking shot* : +From a point of view of someone who accompanies the main character, we follow the character his journey without snatching our identity (There is no first person).+
[/bq] [spoiler]This information is a fusion between the information in wikipedia, and a copy-paste of something mentioned by a guy who knows about this subject.
[bq]>>1356158p [/bq]
I don't add the following due to lack of time to explain or is too much:
Subjective plane, General plane, Two-dimensional plane, Surrealistic shot, Psychodelic shot, Angle skycam/spidercam, skyline shot,
etc [/spoiler]
No reason given
Edited by Cono