@Ore-O
The problem I see with Melee HD is why would the Melee community play another game, that’s exactly the same, but with the input lag that’s bound to come from it being a game on a newer console designed for newer, slower (than CRT) TVs? It’ll make a fun few weeks playing the prettier Melee, but they’ll still go back to the version that plays better.
That, and another expectation of Melee HD is online play, which demands that everyone in the world has the same version, and currently American and Europe play two totally different version with different balancing. So that forces Nintendo to pick which community (which would probably be Europe) to tell that they’re playing the inferior version and to git gud with a new one. Which would then be different from their local, original Gamecube version of Melee.
For the tourney crowd, a Melee HD would be little more than training wheels, to practice online with input lag and possibly different balancing, before playing the real, lower input lag, Gamecube Melee. There wouldn’t be some mass migration of players, like some seem to promise would occur. People who really want a HD online Melee are already playing Dolphin Melee with HD texture packs.
That said, just releasing standard local Melee on Virtual Console would be fine. Way less of an investment for Nintendo, compared to releasing something that practically already exists and still isn’t played as much as the original.