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Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
Wroooong!
In D&D, 10 is average (hence, no bonus or penalty). PCs, by their very nature, are unique individuals, so they tend to have much higher natural abilities.
-Lumino
 
Eh, most people are going to be concerned with the PC stats and their meaning. Especially given the context of the above tweet.
Ferrotter
The End wasn't The End - Found a new home after the great exodus of 2012

@Spacefrog  
>3.5  
>old
 
Yeah, as if.
 
@LuminoZero
 
@TexasUberAlles  
Heck, in the original boxed versions, you couldn’t get above 18, though with some magical buffs in later editions you could maybe get Str. 18____+ (and plusses were only used for Str.). Even an 18____+ was still “bursting wooden doors with a blow” strong, not “lifting the world” strong.
 
In AD&D, even Atlas and Hercules were Str. 25. Of course, Zeus was Str. 25 too, even though Atlas and Hercules were stronger. Once you got up into the 20s it really was “character’s strength is adequate for any task insofar as it makes sense.” So a 25 was stronger than a 24, but a 24 could still do just about anything (except when legends restricted something to only the very strongest, like Atlas and Hercules being able to lift the world). And among “equals,” Zeus could do pretty much anything requiring Str. except beat Hercules in arm wrestling, which makes sense for Zeus. Aphrodite was Chr. 25.
 
I have no idea how it worked in Immortals rules; by the time that boxed set came out I’d long since switched over to AD&D.
Spacefrog

Going by my old D&D3.5 Deities and demigods, the gods have dumpstats around 24-25 and primary stats in the 40’s or 50’s
 
Not that base abilities matter all that much to gods.
LuminoZero

@Ferrotter
 
Umm… in what version? With STR 26 you’d need a Nat 20 to break down an iron door (DC 28).
 
Not that kicking down a reinforced iron door isn’t a freaking amazing feat of strength, but to call it analogous to ‘lifting the world’ is kind of over stating it.
 
-Lumino
Ferrotter
The End wasn't The End - Found a new home after the great exodus of 2012

Above 20 they got more or less exponential and indicated god-like abilities. Str. 25 meant you could do things like lift the world and break unbreakable objects.
Background Pony #7A24
Previous episodes: Party Pooped, Hearthbreakers, No Second Prances, and The Saddle Row Review. Not my favorite set of episodes, personally; TSRR is the only one I’d rank above average for MLP:FiM, and even then I think it’s overrated. Still, I like that he’s willing to take chances and do unusual things in his episodes. I’m reasonably optimistic for “Dungeons and Discords”.
LuminoZero

@Vinyl Fluff
 
Wroooong!
 
In D&D, 10 is average (hence, no bonus or penalty). PCs, by their very nature, are unique individuals, so they tend to have much higher natural abilities.
 
-Lumino
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
@Vinyl Fluff
Actually, humans can start wit stats between 3 and 18. 19 is superhuman.
 
I never specified any race nor limitations. I just gave the rough idea for the number ranges.
 
17+ is excellent. 20 is god-like. 14 is about average. 12 is below the minimum for gaining a modifier, and 10 and under is considered poor.
digiman619

@Background Pony #EB5E  
Actually, it depends on the edition; 3rd Edition have races that give +2 to a given stat and -2 to another, Pathfinder has 2 stats w/ a bonus and 1 w/ a penalty or a +2 to any stat, 5th Edition is the one that sometimes gives +1 racial modifiers.
Vinyl Fluff
Non-Fungible Trixie -
My Little Pony - 1992 Edition
Wallet After Summer Sale -
Not a Llama - Happy April Fools Day!
Magnificent Metadata Maniac - #1 Assistant

What the Fluff?
For those who aren’t familiar with the system, D&D (along with dozens of other pen and paper RPGs) use a number to define the character’s attributes, much like a video game RPG does (in fact, the system was copied over by the earliest RPG video games.)
 
Scores are usually between 1 and 20. The higher the better. 19 and 20 are considered super-powerful, 14 is average, and anything below 12 or 13 is considered low or poor.
LuminoZero

Trying to determine which class would like stats like that… The -2 to Wisdom would hurt a Rogue, since that Spot/Search…
 
Could be a Bard, I suppose.
 
-Lumino