@Ebalosus
heh, Really FO3 is one of the most infuriating examples, especially since they sometimes have free-to-pick-up shit buried in a mess of Reds, and everything gives uniformly bad karma. ‘stealing’ a red fork from a pile of forks and plates when you’re trying to nick the bobby pin buried in the rubble drops your karma as much as waiting for a shopkeeper to go to sleep and stealing his assault rifle. WTF even. Doctor’s offices are pretty bad as well, with half and half green/red items, and being
really easy to miss the green one. Even more insane, you can
pick up and move red items without ‘taking’ them, and walk right the fuck out, and wander all over the damn place with the ‘stolen’ item. But as soon as you push the button to add to your inventory, or try to use it if it’s a weapon
then everyone finally figures out it was ‘stolen.’ But that three in-game hours you spent wandering around with it and poking people in the face with it? Apparently acceptable. On that note, ever notice in these games that somehow everyone in the world knows who is responsible for wiping out towns with no survivors, even if there were no survivors/witnesses to tell of it? Not just when you do it but if there’s a bad guy to kill as part of a quest, somehow everyone knows x raider/viking/undead warlord is responsible. Think that’s also kinda BS.
Also hate that it’s never incremental. Like, in FO3 you should be able to nab a couple slaves with no karma hit because you’re still unknown and Grouse is taking the credit. And if you space it out long enough you never get ‘known’ at all. Also why the fuck is there a karma hit on enslaving murderous assholes, like those hostile wastelanders near that bobblehead? Or that guy with the Reservist rifle.