@northern haste
Ironically, the graphics are still good for a GB game, though better on 3DS or a Gameboy Color.
The physics were better in the GB sequels though, and the GBC DKC remake.
@[Ω]
Agreed. I loved that fake-out. When I played it as a kid, I thought it’d just be the first original stages from the arcade/NES game, and then that plot twist happens giving you 96 more levels! The in-game cut-scenes were amusing too, and Mario had an impressive moveset.
In fact, many people don’t know, that Gameboy DK, (aka DK ‘94) is actually what introduced Mario’s back-flip, handstand, and triple jump before Super Mario 64 did. (And swinging on ropes was used in Mario Sunshine later.)
For an 8-bit black-and-white Gameboy game it was very advanced, and is very underrated.
Yet, it’s only regard is that it was the first SNES/Super Gameboy enhanced game. (Meaning it had enhanced color pallettes for every stage/screen, a custom arcade style boarder, AND some improved sound, including Pauline’s “HELP!” voice sample,” and 16-bit credits music.)