Video Game General

DarkObsidian
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Twinkling Balloon - Took part in the 2021 community collab.
Ten years of changes - Celebrated the 10th anniversary of MLP:FiM!
My Little Pony - 1992 Edition
Economist -

Smiling Panzerfuchs 2.0
Na endlich! It only took two YouTube videos, a lot of WTF and reading the own Game-intern-wikipedia for 50 minutes, but finally I have finished the tutorial of Hearts of Iron IV. And I even understood! God, this game is complicated. But once you figure it out, it’s actually quite nice and plausible. ;-D
 
Now let’s the party started… Ob’s stürmt oder schneit, ob die Sonne uns lacht!
 
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Josh103
Thread Starter - Artists you miss.

I’ve been interested in Cities: Skylines (despite the fact that I can’t play it, at least not directly), but like most simulation games it has a bunch of DLC which gets me thinkin’ a bit and a few have typed some of the DLC is pretty essential for a functional city, as opposed to just a good-looking one. At least one user has typed the reverse. Hmm.
Viscera
Not a Llama - Happy April Fools Day!
Perfect Pony Plot Provider - 10+ uploads with over 350 upvotes or more (Questionable/Explicit)
Artist -

Umu
@Josh103  
DLC is definitely not essential for Cities: Skylines. I only have the one for new transport stuff and even that is only because I want to have monorails in my cities, not because I thought I really needed it. And I really want to have the latest one, that adds park mechanics and probably will get it when I pick up the game again, but it’s still not essential.
 
Now, admittedly, those DLC did add some things that one could deem essential and they really improve the game. But: You don’t have the buy the DLC themselves for them. Instead, they’re added in a free update that comes out at the same time as the DLC itself. For example, aforementioned transport DLC added new features for traffic control, which you got even if you didn’t buy the DLC (which really didn’t add much more than new kinds of public transport).
 
On other cases, they added cosmetic features in free updates, that only get gameplay-relevant when you have the respective DLC (as happened with the day/night cycle).
 
Cities: Skylines’ approach to DLC is pretty great.
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