Interested in advertising on Derpibooru? Click here for information!
KilianKuro Commissions!

Help fund the $15 daily operational cost of Derpibooru - support us financially!

Description

Uploading old videos :  
v0.05
 
Sergeant Reckless join the fight !  
Couldn’t find a model for her, so it’s a recolored Sunburst texture.  
I also couldn’t find a way to bend ears correctly with a helmet - so wearing it simply reduce the ears’ size to 0, hiding them.
 
Main changes here are improvements to the “look around” task.  
It’s now smoother and pick its target based on various parameters, both on the objects and the pony’s preferences.  
Apples and other mundane objects are only considered when really close, Bombs and other threats get the priority even if the pony was already looking at something else.  
This is also the start of the emotion system, although at that point it could only put floppy ears on/off to express distress.
 
The interaction system got added here, but was limited to just detecting what’s in range and what’s its name.
 
<- PREVIOUS  
NEXT ->

safe2177836 artist:unnameddev22 twilight sparkle358352 oc949355 oc:aryanne3117 oc:filly anon4098 oc:floor bored669 oc:pillow case94 earth pony505506 pegasus498032 pony1606080 unicorn539509 g42033350 3d122945 animated126301 apple21277 army helmet77 aryan643 aryan pony942 blonde2782 bomb855 city6500 cityscape1110 clothes636181 development89 fear1437 female1806560 filly97612 floppy ears73142 food101533 game4836 helmet15883 hoodie20686 jumping4614 looking at each other34458 nazipone826 not sfm2777 running8118 scared14295 sergeant reckless105 sound17063 unity136 video game6084 warpone101 weapon41318 webm25915
Source

Comments

Syntax quick reference: **bold** *italic* ||hide text|| `code` __underline__ ~~strike~~ ^sup^ %sub%

Detailed syntax guide

Background Pony #BF6A
@UnnamedDev  
Thinking long term a fully simulated Ponyville would be neat.  
Give everypony a routine to follow and such.  
An example being Rarity going out gem digging with or without spike whenever her stock runs low or just every third day or something.  
Probably extremely difficult to do something like that though without the engine getting a bit bloated.
UnnamedDev
Artist -

int Horses = 1 / 0;
@P0nk  
Untitled Goose Horse Game  
(Yes, I have troubles when it come to naming things.)  
It’s intended to be an action-RPG / platformer, with some minor town management & social interactions.  
That’s said it’s still pretty early in development, so it might take another direction if I find a better a idea.