@igotnopicks
LPers as well. They’re similar.
@SuperDEF
I was just talking about the lack of checkpoints with my friends just now! I freaking hate that!
Now I am aware that many Mario games in the past did make some levels with no checkpoints BUT they were done for the very last special levels. Everyone playing Mario Maker seems to assume that the levels they need to create need to be as ruthless and unforgiving as those levels. No power-ups, no checkpoints, just you. While I’m all up for a challenge, I personally don’t find it fair to make the player just suffer all the way through, that’s not enjoying a game. This is why I think power-ups should be given after clearing difficult parts to give the players some kind of relief.
Well the secret weird mushroom that makes Mario all skinny does give him Luigi’s gameplay and while the appearance is funny, I find it much more fitting if I were playing AS Luigi with Luigi’s gameplay. This is why I think that EVERY Mystery Mushroom appearance should have their own unique attacks and gameplay which can make creating levels much more interesting.
@igotnopicks
I think Nintendo is aware of the missing elements from SMB3 and SMW that aren’t in Mario Maker and are probably gonna release them as DLC maybe. The content that comes with the game was made so we can get basic ideas for creating levels. I can see the remaining elements from SMB3 and SMW being distributed as content for later updates.
One game element that I think would make for interesting DLC would be using the Koopalings. Yes, we have Bowser and Bowser Jr but it would be nice to expand the roster of boss characters to use in levels.