Except it is. Sonic Boom had legitimate reasons for sucking: Sega agreed with Nintendo to make it Wii U-exclusive without telling the developers, and they were making it in CryEngine, which isn’t compatible with Wii U, so they had to bodge it all together really shoddily, and it was rushed out the door for a Christmas release anyway.
Sonic Forces is an insult because Sonic Team clearly just didn’t try. Or maybe they did, which is even sadder. The gameplay is the same flawed boost formula, but the new character creator is actually really well fleshed-out. The levels are short, boring and easy, but the graphics are great. The story is hot garbage and they seem to have forgotten what tone is, but… actually, wait, I ran out of positives. And it’s ATROCIOUSLY short. There are some good things about it, which makes it all the more frustrating that there were some really poor elements.
Terrible as it is, Sonic Boom at least pushes into so-bad-it’s-good territory. Only Sonic Forces’ story manages that. The rest of it is painfully mediocre.
@Jarkes
Whitehead does great 2D games, but I doubt he could handle directing a 3D title.
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