@Ring Team
My guess as to why it took until now to get a proper video game instead of a phone scam worse than an unblockable Imagine Holidays spammer, is because between Halo 2/Half-Life 2 and Psychonauts 2, the dominant genre was FPS, and since Donkey Kong 64 killed the 3D platformer genre except for Mario (then Banjo-Kazooie: Nuts & Bolts killed it
again, yes, Rare killed it
twice) until Yooka-Laylee and A Hat in Time proved that they were still viable after all, in order for a game to be a success in that time, it had to be a shooter (at least until open worlds started to become the trend, especially after BotW) or it would supposedly fail, and can you imagine a My Little Pony FPS?
That totally wouldn’t happen…
#008080 Cervidae, Rare putting too many items into DK64 alongside a shift to a more adult audience led to shooters taking over, displacing platformers altogether by 2004 with Half-Life 2, and it wasn’t until PUBG and BotW made open worlds popular that FPS became less dominant and A Hat in Time, Psychonauts 2, and Yooka-Laylee being the fastest funded crowdfunding project ever led to platformers being revived, but by then Hasbro and DHX had already fallen out following Hasbro’s attempts to go Teen Titans Go on the fandom by rewriting Fame and Misfortune behind DHX’s backs so a G4 game never happened.